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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A component to allow editing of the keymaps stored by a KeyPressMappingSet
 -     object.
 - 
 -     @see KeyPressMappingSet
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  KeyMappingEditorComponent  : public Component
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a KeyMappingEditorComponent.
 - 
 -         @param mappingSet   this is the set of mappings to display and edit. Make sure the
 -                             mappings object is not deleted before this component!
 -         @param showResetToDefaultButton     if true, then at the bottom of the list, the
 -                                             component will include a 'reset to defaults' button.
 -     */
 -     KeyMappingEditorComponent (KeyPressMappingSet& mappingSet,
 -                                bool showResetToDefaultButton);
 - 
 -     /** Destructor. */
 -     ~KeyMappingEditorComponent() override;
 - 
 -     //==============================================================================
 -     /** Sets up the colours to use for parts of the component.
 - 
 -         @param mainBackground       colour to use for most of the background
 -         @param textColour           colour to use for the text
 -     */
 -     void setColours (Colour mainBackground,
 -                      Colour textColour);
 - 
 -     /** Returns the KeyPressMappingSet that this component is acting upon. */
 -     KeyPressMappingSet& getMappings() const noexcept                { return mappings; }
 - 
 -     /** Returns the ApplicationCommandManager that this component is connected to. */
 -     ApplicationCommandManager& getCommandManager() const noexcept   { return mappings.getCommandManager(); }
 - 
 - 
 -     //==============================================================================
 -     /** Can be overridden if some commands need to be excluded from the list.
 - 
 -         By default this will use the KeyPressMappingSet's shouldCommandBeVisibleInEditor()
 -         method to decide what to return, but you can override it to handle special cases.
 -     */
 -     virtual bool shouldCommandBeIncluded (CommandID commandID);
 - 
 -     /** Can be overridden to indicate that some commands are shown as read-only.
 - 
 -         By default this will use the KeyPressMappingSet's shouldCommandBeReadOnlyInEditor()
 -         method to decide what to return, but you can override it to handle special cases.
 -     */
 -     virtual bool isCommandReadOnly (CommandID commandID);
 - 
 -     /** This can be overridden to let you change the format of the string used
 -         to describe a keypress.
 - 
 -         This is handy if you're using non-standard KeyPress objects, e.g. for custom
 -         keys that are triggered by something else externally. If you override the
 -         method, be sure to let the base class's method handle keys you're not
 -         interested in.
 -     */
 -     virtual String getDescriptionForKeyPress (const KeyPress& key);
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the editor.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         backgroundColourId  = 0x100ad00,    /**< The background colour to fill the editor background. */
 -         textColourId        = 0x100ad01,    /**< The colour for the text. */
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void parentHierarchyChanged() override;
 -     /** @internal */
 -     void resized() override;
 - 
 - private:
 -     //==============================================================================
 -     KeyPressMappingSet& mappings;
 -     TreeView tree;
 -     TextButton resetButton;
 - 
 -     class TopLevelItem;
 -     class ChangeKeyButton;
 -     class MappingItem;
 -     class CategoryItem;
 -     class ItemComponent;
 -     std::unique_ptr<TopLevelItem> treeItem;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (KeyMappingEditorComponent)
 - };
 - 
 - } // namespace juce
 
 
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