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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A global cache of images that have been loaded from files or memory.
 - 
 -     If you're loading an image and may need to use the image in more than one
 -     place, this is used to allow the same image to be shared rather than loading
 -     multiple copies into memory.
 - 
 -     Another advantage is that after images are released, they will be kept in
 -     memory for a few seconds before it is actually deleted, so if you're repeatedly
 -     loading/deleting the same image, it'll reduce the chances of having to reload it
 -     each time.
 - 
 -     @see Image, ImageFileFormat
 - 
 -     @tags{Graphics}
 - */
 - class JUCE_API  ImageCache
 - {
 - public:
 -     //==============================================================================
 -     /** Loads an image from a file, (or just returns the image if it's already cached).
 - 
 -         If the cache already contains an image that was loaded from this file,
 -         that image will be returned. Otherwise, this method will try to load the
 -         file, add it to the cache, and return it.
 - 
 -         Remember that the image returned is shared, so drawing into it might
 -         affect other things that are using it! If you want to draw on it, first
 -         call Image::duplicateIfShared()
 - 
 -         @param file     the file to try to load
 -         @returns        the image, or null if it there was an error loading it
 -         @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
 -     */
 -     static Image getFromFile (const File& file);
 - 
 -     /** Loads an image from an in-memory image file, (or just returns the image if it's already cached).
 - 
 -         If the cache already contains an image that was loaded from this block of memory,
 -         that image will be returned. Otherwise, this method will try to load the
 -         file, add it to the cache, and return it.
 - 
 -         Remember that the image returned is shared, so drawing into it might
 -         affect other things that are using it! If you want to draw on it, first
 -         call Image::duplicateIfShared()
 - 
 -         @param imageData    the block of memory containing the image data
 -         @param dataSize     the data size in bytes
 -         @returns            the image, or an invalid image if it there was an error loading it
 -         @see getFromMemory, getFromCache, ImageFileFormat::loadFrom
 -     */
 -     static Image getFromMemory (const void* imageData, int dataSize);
 - 
 -     //==============================================================================
 -     /** Checks the cache for an image with a particular hashcode.
 - 
 -         If there's an image in the cache with this hashcode, it will be returned,
 -         otherwise it will return an invalid image.
 - 
 -         @param hashCode the hash code that was associated with the image by addImageToCache()
 -         @see addImageToCache
 -     */
 -     static Image getFromHashCode (int64 hashCode);
 - 
 -     /** Adds an image to the cache with a user-defined hash-code.
 - 
 -         The image passed-in will be referenced (not copied) by the cache, so it's probably
 -         a good idea not to draw into it after adding it, otherwise this will affect all
 -         instances of it that may be in use.
 - 
 -         @param image    the image to add
 -         @param hashCode the hash-code to associate with it
 -         @see getFromHashCode
 -     */
 -     static void addImageToCache (const Image& image, int64 hashCode);
 - 
 -     /** Changes the amount of time before an unused image will be removed from the cache.
 -         By default this is about 5 seconds.
 -     */
 -     static void setCacheTimeout (int millisecs);
 - 
 -     /** Releases any images in the cache that aren't being referenced by active
 -         Image objects.
 -     */
 -     static void releaseUnusedImages();
 - 
 - private:
 -     //==============================================================================
 -     struct Pimpl;
 -     friend struct Pimpl;
 - 
 -     ImageCache();
 -     ~ImageCache();
 - 
 -     JUCE_DECLARE_NON_COPYABLE (ImageCache)
 - };
 - 
 - } // namespace juce
 
 
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