|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A multi-channel buffer containing floating point audio samples.
-
- @tags{Audio}
- */
- template <typename Type>
- class AudioBuffer
- {
- public:
- //==============================================================================
- /** Creates an empty buffer with 0 channels and 0 length. */
- AudioBuffer() noexcept
- : channels (static_cast<Type**> (preallocatedChannelSpace))
- {
- }
-
- //==============================================================================
- /** Creates a buffer with a specified number of channels and samples.
-
- The contents of the buffer will initially be undefined, so use clear() to
- set all the samples to zero.
-
- The buffer will allocate its memory internally, and this will be released
- when the buffer is deleted. If the memory can't be allocated, this will
- throw a std::bad_alloc exception.
- */
- AudioBuffer (int numChannelsToAllocate,
- int numSamplesToAllocate)
- : numChannels (numChannelsToAllocate),
- size (numSamplesToAllocate)
- {
- jassert (size >= 0 && numChannels >= 0);
- allocateData();
- }
-
- /** Creates a buffer using a pre-allocated block of memory.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param numChannelsToUse the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param numSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- AudioBuffer (Type* const* dataToReferTo,
- int numChannelsToUse,
- int numSamples)
- : numChannels (numChannelsToUse),
- size (numSamples)
- {
- jassert (dataToReferTo != nullptr);
- jassert (numChannelsToUse >= 0 && numSamples >= 0);
- allocateChannels (dataToReferTo, 0);
- }
-
- /** Creates a buffer using a pre-allocated block of memory.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param numChannelsToUse the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param startSample the offset within the arrays at which the data begins
- @param numSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- AudioBuffer (Type* const* dataToReferTo,
- int numChannelsToUse,
- int startSample,
- int numSamples)
- : numChannels (numChannelsToUse),
- size (numSamples)
- {
- jassert (dataToReferTo != nullptr);
- jassert (numChannelsToUse >= 0 && startSample >= 0 && numSamples >= 0);
- allocateChannels (dataToReferTo, startSample);
- }
-
- /** Copies another buffer.
-
- This buffer will make its own copy of the other's data, unless the buffer was created
- using an external data buffer, in which case both buffers will just point to the same
- shared block of data.
- */
- AudioBuffer (const AudioBuffer& other)
- : numChannels (other.numChannels),
- size (other.size),
- allocatedBytes (other.allocatedBytes)
- {
- if (allocatedBytes == 0)
- {
- allocateChannels (other.channels, 0);
- }
- else
- {
- allocateData();
-
- if (other.isClear)
- {
- clear();
- }
- else
- {
- for (int i = 0; i < numChannels; ++i)
- FloatVectorOperations::copy (channels[i], other.channels[i], size);
- }
- }
- }
-
- /** Copies another buffer onto this one.
-
- This buffer's size will be changed to that of the other buffer.
- */
- AudioBuffer& operator= (const AudioBuffer& other)
- {
- if (this != &other)
- {
- setSize (other.getNumChannels(), other.getNumSamples(), false, false, false);
-
- if (other.isClear)
- {
- clear();
- }
- else
- {
- isClear = false;
-
- for (int i = 0; i < numChannels; ++i)
- FloatVectorOperations::copy (channels[i], other.channels[i], size);
- }
- }
-
- return *this;
- }
-
- /** Destructor.
-
- This will free any memory allocated by the buffer.
- */
- ~AudioBuffer() = default;
-
- /** Move constructor. */
- AudioBuffer (AudioBuffer&& other) noexcept
- : numChannels (other.numChannels),
- size (other.size),
- allocatedBytes (other.allocatedBytes),
- allocatedData (std::move (other.allocatedData)),
- isClear (other.isClear)
- {
- if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
- {
- channels = preallocatedChannelSpace;
-
- for (int i = 0; i < numChannels; ++i)
- preallocatedChannelSpace[i] = other.channels[i];
- }
- else
- {
- channels = other.channels;
- }
-
- other.numChannels = 0;
- other.size = 0;
- other.allocatedBytes = 0;
- }
-
- /** Move assignment. */
- AudioBuffer& operator= (AudioBuffer&& other) noexcept
- {
- numChannels = other.numChannels;
- size = other.size;
- allocatedBytes = other.allocatedBytes;
- allocatedData = std::move (other.allocatedData);
- isClear = other.isClear;
-
- if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
- {
- channels = preallocatedChannelSpace;
-
- for (int i = 0; i < numChannels; ++i)
- preallocatedChannelSpace[i] = other.channels[i];
- }
- else
- {
- channels = other.channels;
- }
-
- other.numChannels = 0;
- other.size = 0;
- other.allocatedBytes = 0;
- return *this;
- }
-
- //==============================================================================
- /** Returns the number of channels of audio data that this buffer contains.
-
- @see getNumSamples, getReadPointer, getWritePointer
- */
- int getNumChannels() const noexcept { return numChannels; }
-
- /** Returns the number of samples allocated in each of the buffer's channels.
-
- @see getNumChannels, getReadPointer, getWritePointer
- */
- int getNumSamples() const noexcept { return size; }
-
- /** Returns a pointer to an array of read-only samples in one of the buffer's channels.
-
- For speed, this doesn't check whether the channel number is out of range,
- so be careful when using it!
-
- If you need to write to the data, do NOT call this method and const_cast the
- result! Instead, you must call getWritePointer so that the buffer knows you're
- planning on modifying the data.
- */
- const Type* getReadPointer (int channelNumber) const noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- return channels[channelNumber];
- }
-
- /** Returns a pointer to an array of read-only samples in one of the buffer's channels.
-
- For speed, this doesn't check whether the channel number or index are out of range,
- so be careful when using it!
-
- If you need to write to the data, do NOT call this method and const_cast the
- result! Instead, you must call getWritePointer so that the buffer knows you're
- planning on modifying the data.
- */
- const Type* getReadPointer (int channelNumber, int sampleIndex) const noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- jassert (isPositiveAndBelow (sampleIndex, size));
- return channels[channelNumber] + sampleIndex;
- }
-
- /** Returns a writeable pointer to one of the buffer's channels.
-
- For speed, this doesn't check whether the channel number is out of range,
- so be careful when using it!
-
- Note that if you're not planning on writing to the data, you should always
- use getReadPointer instead.
-
- This will mark the buffer as not cleared and the hasBeenCleared method will return
- false after this call. If you retain this write pointer and write some data to
- the buffer after calling its clear method, subsequent clear calls will do nothing.
- To avoid this either call this method each time you need to write data, or use the
- setNotClear method to force the internal cleared flag to false.
-
- @see setNotClear
- */
- Type* getWritePointer (int channelNumber) noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- isClear = false;
- return channels[channelNumber];
- }
-
- /** Returns a writeable pointer to one of the buffer's channels.
-
- For speed, this doesn't check whether the channel number or index are out of range,
- so be careful when using it!
-
- Note that if you're not planning on writing to the data, you should
- use getReadPointer instead.
-
- This will mark the buffer as not cleared and the hasBeenCleared method will return
- false after this call. If you retain this write pointer and write some data to
- the buffer after calling its clear method, subsequent clear calls will do nothing.
- To avoid this either call this method each time you need to write data, or use the
- setNotClear method to force the internal cleared flag to false.
-
- @see setNotClear
- */
- Type* getWritePointer (int channelNumber, int sampleIndex) noexcept
- {
- jassert (isPositiveAndBelow (channelNumber, numChannels));
- jassert (isPositiveAndBelow (sampleIndex, size));
- isClear = false;
- return channels[channelNumber] + sampleIndex;
- }
-
- /** Returns an array of pointers to the channels in the buffer.
-
- Don't modify any of the pointers that are returned, and bear in mind that
- these will become invalid if the buffer is resized.
- */
- const Type** getArrayOfReadPointers() const noexcept { return const_cast<const Type**> (channels); }
-
- /** Returns an array of pointers to the channels in the buffer.
-
- Don't modify any of the pointers that are returned, and bear in mind that
- these will become invalid if the buffer is resized.
-
- This will mark the buffer as not cleared and the hasBeenCleared method will return
- false after this call. If you retain this write pointer and write some data to
- the buffer after calling its clear method, subsequent clear calls will do nothing.
- To avoid this either call this method each time you need to write data, or use the
- setNotClear method to force the internal cleared flag to false.
-
- @see setNotClear
- */
- Type** getArrayOfWritePointers() noexcept { isClear = false; return channels; }
-
- //==============================================================================
- /** Changes the buffer's size or number of channels.
-
- This can expand or contract the buffer's length, and add or remove channels.
-
- Note that if keepExistingContent and avoidReallocating are both true, then it will
- only avoid reallocating if neither the channel count or length in samples increase.
-
- If the required memory can't be allocated, this will throw a std::bad_alloc exception.
-
- @param newNumChannels the new number of channels.
- @param newNumSamples the new number of samples.
- @param keepExistingContent if this is true, it will try to preserve as much of the
- old data as it can in the new buffer.
- @param clearExtraSpace if this is true, then any extra channels or space that is
- allocated will be also be cleared. If false, then this space is left
- uninitialised.
- @param avoidReallocating if this is true, then changing the buffer's size won't reduce the
- amount of memory that is currently allocated (but it will still
- increase it if the new size is bigger than the amount it currently has).
- If this is false, then a new allocation will be done so that the buffer
- uses takes up the minimum amount of memory that it needs.
- */
- void setSize (int newNumChannels,
- int newNumSamples,
- bool keepExistingContent = false,
- bool clearExtraSpace = false,
- bool avoidReallocating = false)
- {
- jassert (newNumChannels >= 0);
- jassert (newNumSamples >= 0);
-
- if (newNumSamples != size || newNumChannels != numChannels)
- {
- auto allocatedSamplesPerChannel = ((size_t) newNumSamples + 3) & ~3u;
- auto channelListSize = ((static_cast<size_t> (1 + newNumChannels) * sizeof (Type*)) + 15) & ~15u;
- auto newTotalBytes = ((size_t) newNumChannels * (size_t) allocatedSamplesPerChannel * sizeof (Type))
- + channelListSize + 32;
-
- if (keepExistingContent)
- {
- if (avoidReallocating && newNumChannels <= numChannels && newNumSamples <= size)
- {
- // no need to do any remapping in this case, as the channel pointers will remain correct!
- }
- else
- {
- HeapBlock<char, true> newData;
- newData.allocate (newTotalBytes, clearExtraSpace || isClear);
-
- auto numSamplesToCopy = (size_t) jmin (newNumSamples, size);
-
- auto newChannels = unalignedPointerCast<Type**> (newData.get());
- auto newChan = unalignedPointerCast<Type*> (newData + channelListSize);
-
- for (int j = 0; j < newNumChannels; ++j)
- {
- newChannels[j] = newChan;
- newChan += allocatedSamplesPerChannel;
- }
-
- if (! isClear)
- {
- auto numChansToCopy = jmin (numChannels, newNumChannels);
-
- for (int i = 0; i < numChansToCopy; ++i)
- FloatVectorOperations::copy (newChannels[i], channels[i], (int) numSamplesToCopy);
- }
-
- allocatedData.swapWith (newData);
- allocatedBytes = newTotalBytes;
- channels = newChannels;
- }
- }
- else
- {
- if (avoidReallocating && allocatedBytes >= newTotalBytes)
- {
- if (clearExtraSpace || isClear)
- allocatedData.clear (newTotalBytes);
- }
- else
- {
- allocatedBytes = newTotalBytes;
- allocatedData.allocate (newTotalBytes, clearExtraSpace || isClear);
- channels = unalignedPointerCast<Type**> (allocatedData.get());
- }
-
- auto* chan = unalignedPointerCast<Type*> (allocatedData + channelListSize);
-
- for (int i = 0; i < newNumChannels; ++i)
- {
- channels[i] = chan;
- chan += allocatedSamplesPerChannel;
- }
- }
-
- channels[newNumChannels] = nullptr;
- size = newNumSamples;
- numChannels = newNumChannels;
- }
- }
-
- /** Makes this buffer point to a pre-allocated set of channel data arrays.
-
- There's also a constructor that lets you specify arrays like this, but this
- lets you change the channels dynamically.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- The hasBeenCleared method will return false after this call.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param newNumChannels the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param newStartSample the offset within the arrays at which the data begins
- @param newNumSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- void setDataToReferTo (Type** dataToReferTo,
- int newNumChannels,
- int newStartSample,
- int newNumSamples)
- {
- jassert (dataToReferTo != nullptr);
- jassert (newNumChannels >= 0 && newNumSamples >= 0);
-
- if (allocatedBytes != 0)
- {
- allocatedBytes = 0;
- allocatedData.free();
- }
-
- numChannels = newNumChannels;
- size = newNumSamples;
-
- allocateChannels (dataToReferTo, newStartSample);
- jassert (! isClear);
- }
-
- /** Makes this buffer point to a pre-allocated set of channel data arrays.
-
- There's also a constructor that lets you specify arrays like this, but this
- lets you change the channels dynamically.
-
- Note that if the buffer is resized or its number of channels is changed, it
- will re-allocate memory internally and copy the existing data to this new area,
- so it will then stop directly addressing this memory.
-
- The hasBeenCleared method will return false after this call.
-
- @param dataToReferTo a pre-allocated array containing pointers to the data
- for each channel that should be used by this buffer. The
- buffer will only refer to this memory, it won't try to delete
- it when the buffer is deleted or resized.
- @param newNumChannels the number of channels to use - this must correspond to the
- number of elements in the array passed in
- @param newNumSamples the number of samples to use - this must correspond to the
- size of the arrays passed in
- */
- void setDataToReferTo (Type** dataToReferTo,
- int newNumChannels,
- int newNumSamples)
- {
- setDataToReferTo (dataToReferTo, newNumChannels, 0, newNumSamples);
- }
-
- /** Resizes this buffer to match the given one, and copies all of its content across.
-
- The source buffer can contain a different floating point type, so this can be used to
- convert between 32 and 64 bit float buffer types.
-
- The hasBeenCleared method will return false after this call if the other buffer
- contains data.
- */
- template <typename OtherType>
- void makeCopyOf (const AudioBuffer<OtherType>& other, bool avoidReallocating = false)
- {
- setSize (other.getNumChannels(), other.getNumSamples(), false, false, avoidReallocating);
-
- if (other.hasBeenCleared())
- {
- clear();
- }
- else
- {
- isClear = false;
-
- for (int chan = 0; chan < numChannels; ++chan)
- {
- auto* dest = channels[chan];
- auto* src = other.getReadPointer (chan);
-
- for (int i = 0; i < size; ++i)
- dest[i] = static_cast<Type> (src[i]);
- }
- }
- }
-
- //==============================================================================
- /** Clears all the samples in all channels and marks the buffer as cleared.
-
- This method will do nothing if the buffer has been marked as cleared (i.e. the
- hasBeenCleared method returns true.)
-
- @see hasBeenCleared, setNotClear
- */
- void clear() noexcept
- {
- if (! isClear)
- {
- for (int i = 0; i < numChannels; ++i)
- FloatVectorOperations::clear (channels[i], size);
-
- isClear = true;
- }
- }
-
- /** Clears a specified region of all the channels.
-
- This will mark the buffer as cleared if the entire buffer contents are cleared.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
-
- This method will do nothing if the buffer has been marked as cleared (i.e. the
- hasBeenCleared method returns true.)
-
- @see hasBeenCleared, setNotClear
- */
- void clear (int startSample, int numSamples) noexcept
- {
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (! isClear)
- {
- for (int i = 0; i < numChannels; ++i)
- FloatVectorOperations::clear (channels[i] + startSample, numSamples);
-
- isClear = (startSample == 0 && numSamples == size);
- }
- }
-
- /** Clears a specified region of just one channel.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
-
- This method will do nothing if the buffer has been marked as cleared (i.e. the
- hasBeenCleared method returns true.)
-
- @see hasBeenCleared, setNotClear
- */
- void clear (int channel, int startSample, int numSamples) noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (! isClear)
- FloatVectorOperations::clear (channels[channel] + startSample, numSamples);
- }
-
- /** Returns true if the buffer has been entirely cleared.
-
- Note that this does not actually measure the contents of the buffer - it simply
- returns a flag that is set when the buffer is cleared, and which is reset whenever
- functions like getWritePointer are invoked. That means the method is quick, but it
- may return false negatives when in fact the buffer is still empty.
- */
- bool hasBeenCleared() const noexcept { return isClear; }
-
- /** Forces the internal cleared flag of the buffer to false.
-
- This may be useful in the case where you are holding on to a write pointer and call
- the clear method before writing some data. You can then use this method to mark the
- buffer as containing data so that subsequent clear calls will succeed. However a
- better solution is to call getWritePointer each time you need to write data.
- */
- void setNotClear() noexcept { isClear = false; }
-
- //==============================================================================
- /** Returns a sample from the buffer.
-
- The channel and index are not checked - they are expected to be in-range. If not,
- an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
- territory.
- */
- Type getSample (int channel, int sampleIndex) const noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (isPositiveAndBelow (sampleIndex, size));
- return *(channels[channel] + sampleIndex);
- }
-
- /** Sets a sample in the buffer.
-
- The channel and index are not checked - they are expected to be in-range. If not,
- an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
- territory.
-
- The hasBeenCleared method will return false after this call.
- */
- void setSample (int destChannel, int destSample, Type newValue) noexcept
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (isPositiveAndBelow (destSample, size));
- *(channels[destChannel] + destSample) = newValue;
- isClear = false;
- }
-
- /** Adds a value to a sample in the buffer.
-
- The channel and index are not checked - they are expected to be in-range. If not,
- an assertion will be thrown, but in a release build, you're into 'undefined behaviour'
- territory.
-
- The hasBeenCleared method will return false after this call.
- */
- void addSample (int destChannel, int destSample, Type valueToAdd) noexcept
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (isPositiveAndBelow (destSample, size));
- *(channels[destChannel] + destSample) += valueToAdd;
- isClear = false;
- }
-
- /** Applies a gain multiple to a region of one channel.
-
- For speed, this doesn't check whether the channel and sample number
- are in-range, so be careful!
- */
- void applyGain (int channel, int startSample, int numSamples, Type gain) noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (gain != Type (1) && ! isClear)
- {
- auto* d = channels[channel] + startSample;
-
- if (gain == Type())
- FloatVectorOperations::clear (d, numSamples);
- else
- FloatVectorOperations::multiply (d, gain, numSamples);
- }
- }
-
- /** Applies a gain multiple to a region of all the channels.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGain (int startSample, int numSamples, Type gain) noexcept
- {
- for (int i = 0; i < numChannels; ++i)
- applyGain (i, startSample, numSamples, gain);
- }
-
- /** Applies a gain multiple to all the audio data. */
- void applyGain (Type gain) noexcept
- {
- applyGain (0, size, gain);
- }
-
- /** Applies a range of gains to a region of a channel.
-
- The gain that is applied to each sample will vary from
- startGain on the first sample to endGain on the last Sample,
- so it can be used to do basic fades.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGainRamp (int channel, int startSample, int numSamples,
- Type startGain, Type endGain) noexcept
- {
- if (! isClear)
- {
- if (startGain == endGain)
- {
- applyGain (channel, startSample, numSamples, startGain);
- }
- else
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- const auto increment = (endGain - startGain) / (float) numSamples;
- auto* d = channels[channel] + startSample;
-
- while (--numSamples >= 0)
- {
- *d++ *= startGain;
- startGain += increment;
- }
- }
- }
- }
-
- /** Applies a range of gains to a region of all channels.
-
- The gain that is applied to each sample will vary from
- startGain on the first sample to endGain on the last Sample,
- so it can be used to do basic fades.
-
- For speed, this doesn't check whether the sample numbers
- are in-range, so be careful!
- */
- void applyGainRamp (int startSample, int numSamples,
- Type startGain, Type endGain) noexcept
- {
- for (int i = 0; i < numChannels; ++i)
- applyGainRamp (i, startSample, numSamples, startGain, endGain);
- }
-
- /** Adds samples from another buffer to this one.
-
- The hasBeenCleared method will return false after this call if samples have
- been added.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to add from
- @param sourceChannel the channel within the source buffer to read from
- @param sourceStartSample the offset within the source buffer's channel to start reading samples from
- @param numSamples the number of samples to process
- @param gainToApplyToSource an optional gain to apply to the source samples before they are
- added to this buffer's samples
-
- @see copyFrom
- */
- void addFrom (int destChannel,
- int destStartSample,
- const AudioBuffer& source,
- int sourceChannel,
- int sourceStartSample,
- int numSamples,
- Type gainToApplyToSource = Type (1)) noexcept
- {
- jassert (&source != this
- || sourceChannel != destChannel
- || sourceStartSample + numSamples <= destStartSample
- || destStartSample + numSamples <= sourceStartSample);
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
- jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size);
-
- if (gainToApplyToSource != 0 && numSamples > 0 && ! source.isClear)
- {
- auto* d = channels[destChannel] + destStartSample;
- auto* s = source.channels[sourceChannel] + sourceStartSample;
-
- if (isClear)
- {
- isClear = false;
-
- if (gainToApplyToSource != Type (1))
- FloatVectorOperations::copyWithMultiply (d, s, gainToApplyToSource, numSamples);
- else
- FloatVectorOperations::copy (d, s, numSamples);
- }
- else
- {
- if (gainToApplyToSource != Type (1))
- FloatVectorOperations::addWithMultiply (d, s, gainToApplyToSource, numSamples);
- else
- FloatVectorOperations::add (d, s, numSamples);
- }
- }
- }
-
- /** Adds samples from an array of floats to one of the channels.
-
- The hasBeenCleared method will return false after this call if samples have
- been added.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source data to use
- @param numSamples the number of samples to process
- @param gainToApplyToSource an optional gain to apply to the source samples before they are
- added to this buffer's samples
-
- @see copyFrom
- */
- void addFrom (int destChannel,
- int destStartSample,
- const Type* source,
- int numSamples,
- Type gainToApplyToSource = Type (1)) noexcept
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (source != nullptr);
-
- if (gainToApplyToSource != 0 && numSamples > 0)
- {
- auto* d = channels[destChannel] + destStartSample;
-
- if (isClear)
- {
- isClear = false;
-
- if (gainToApplyToSource != Type (1))
- FloatVectorOperations::copyWithMultiply (d, source, gainToApplyToSource, numSamples);
- else
- FloatVectorOperations::copy (d, source, numSamples);
- }
- else
- {
- if (gainToApplyToSource != Type (1))
- FloatVectorOperations::addWithMultiply (d, source, gainToApplyToSource, numSamples);
- else
- FloatVectorOperations::add (d, source, numSamples);
- }
- }
- }
-
-
- /** Adds samples from an array of floats, applying a gain ramp to them.
-
- The hasBeenCleared method will return false after this call if samples have
- been added.
-
- @param destChannel the channel within this buffer to add the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source data to use
- @param numSamples the number of samples to process
- @param startGain the gain to apply to the first sample (this is multiplied with
- the source samples before they are added to this buffer)
- @param endGain the gain to apply to the final sample. The gain is linearly
- interpolated between the first and last samples.
- */
- void addFromWithRamp (int destChannel,
- int destStartSample,
- const Type* source,
- int numSamples,
- Type startGain,
- Type endGain) noexcept
- {
- if (startGain == endGain)
- {
- addFrom (destChannel, destStartSample, source, numSamples, startGain);
- }
- else
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (source != nullptr);
-
- if (numSamples > 0)
- {
- isClear = false;
- const auto increment = (endGain - startGain) / numSamples;
- auto* d = channels[destChannel] + destStartSample;
-
- while (--numSamples >= 0)
- {
- *d++ += startGain * *source++;
- startGain += increment;
- }
- }
- }
- }
-
- /** Copies samples from another buffer to this one.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param sourceChannel the channel within the source buffer to read from
- @param sourceStartSample the offset within the source buffer's channel to start reading samples from
- @param numSamples the number of samples to process
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const AudioBuffer& source,
- int sourceChannel,
- int sourceStartSample,
- int numSamples) noexcept
- {
- jassert (&source != this
- || sourceChannel != destChannel
- || sourceStartSample + numSamples <= destStartSample
- || destStartSample + numSamples <= sourceStartSample);
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
- jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
- jassert (sourceStartSample >= 0 && numSamples >= 0 && sourceStartSample + numSamples <= source.size);
-
- if (numSamples > 0)
- {
- if (source.isClear)
- {
- if (! isClear)
- FloatVectorOperations::clear (channels[destChannel] + destStartSample, numSamples);
- }
- else
- {
- isClear = false;
- FloatVectorOperations::copy (channels[destChannel] + destStartSample,
- source.channels[sourceChannel] + sourceStartSample,
- numSamples);
- }
- }
- }
-
- /** Copies samples from an array of floats into one of the channels.
-
- The hasBeenCleared method will return false after this call if samples have
- been copied.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const Type* source,
- int numSamples) noexcept
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (source != nullptr);
-
- if (numSamples > 0)
- {
- isClear = false;
- FloatVectorOperations::copy (channels[destChannel] + destStartSample, source, numSamples);
- }
- }
-
- /** Copies samples from an array of floats into one of the channels, applying a gain to it.
-
- The hasBeenCleared method will return false after this call if samples have
- been copied.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
- @param gain the gain to apply
-
- @see addFrom
- */
- void copyFrom (int destChannel,
- int destStartSample,
- const Type* source,
- int numSamples,
- Type gain) noexcept
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (source != nullptr);
-
- if (numSamples > 0)
- {
- auto* d = channels[destChannel] + destStartSample;
-
- if (gain != Type (1))
- {
- if (gain == Type())
- {
- if (! isClear)
- FloatVectorOperations::clear (d, numSamples);
- }
- else
- {
- isClear = false;
- FloatVectorOperations::copyWithMultiply (d, source, gain, numSamples);
- }
- }
- else
- {
- isClear = false;
- FloatVectorOperations::copy (d, source, numSamples);
- }
- }
- }
-
- /** Copies samples from an array of floats into one of the channels, applying a gain ramp.
-
- The hasBeenCleared method will return false after this call if samples have
- been copied.
-
- @param destChannel the channel within this buffer to copy the samples to
- @param destStartSample the start sample within this buffer's channel
- @param source the source buffer to read from
- @param numSamples the number of samples to process
- @param startGain the gain to apply to the first sample (this is multiplied with
- the source samples before they are copied to this buffer)
- @param endGain the gain to apply to the final sample. The gain is linearly
- interpolated between the first and last samples.
-
- @see addFrom
- */
- void copyFromWithRamp (int destChannel,
- int destStartSample,
- const Type* source,
- int numSamples,
- Type startGain,
- Type endGain) noexcept
- {
- if (startGain == endGain)
- {
- copyFrom (destChannel, destStartSample, source, numSamples, startGain);
- }
- else
- {
- jassert (isPositiveAndBelow (destChannel, numChannels));
- jassert (destStartSample >= 0 && numSamples >= 0 && destStartSample + numSamples <= size);
- jassert (source != nullptr);
-
- if (numSamples > 0)
- {
- isClear = false;
- const auto increment = (endGain - startGain) / numSamples;
- auto* d = channels[destChannel] + destStartSample;
-
- while (--numSamples >= 0)
- {
- *d++ = startGain * *source++;
- startGain += increment;
- }
- }
- }
- }
-
- /** Returns a Range indicating the lowest and highest sample values in a given section.
-
- @param channel the channel to read from
- @param startSample the start sample within the channel
- @param numSamples the number of samples to check
- */
- Range<Type> findMinMax (int channel, int startSample, int numSamples) const noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (isClear)
- return { Type (0), Type (0) };
-
- return FloatVectorOperations::findMinAndMax (channels[channel] + startSample, numSamples);
- }
-
- /** Finds the highest absolute sample value within a region of a channel. */
- Type getMagnitude (int channel, int startSample, int numSamples) const noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (isClear)
- return Type (0);
-
- auto r = findMinMax (channel, startSample, numSamples);
-
- return jmax (r.getStart(), -r.getStart(), r.getEnd(), -r.getEnd());
- }
-
- /** Finds the highest absolute sample value within a region on all channels. */
- Type getMagnitude (int startSample, int numSamples) const noexcept
- {
- Type mag (0);
-
- if (! isClear)
- for (int i = 0; i < numChannels; ++i)
- mag = jmax (mag, getMagnitude (i, startSample, numSamples));
-
- return mag;
- }
-
- /** Returns the root mean squared level for a region of a channel. */
- Type getRMSLevel (int channel, int startSample, int numSamples) const noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (numSamples <= 0 || channel < 0 || channel >= numChannels || isClear)
- return Type (0);
-
- auto* data = channels[channel] + startSample;
- double sum = 0.0;
-
- for (int i = 0; i < numSamples; ++i)
- {
- auto sample = data[i];
- sum += sample * sample;
- }
-
- return static_cast<Type> (std::sqrt (sum / numSamples));
- }
-
- /** Reverses a part of a channel. */
- void reverse (int channel, int startSample, int numSamples) const noexcept
- {
- jassert (isPositiveAndBelow (channel, numChannels));
- jassert (startSample >= 0 && numSamples >= 0 && startSample + numSamples <= size);
-
- if (! isClear)
- std::reverse (channels[channel] + startSample,
- channels[channel] + startSample + numSamples);
- }
-
- /** Reverses a part of the buffer. */
- void reverse (int startSample, int numSamples) const noexcept
- {
- for (int i = 0; i < numChannels; ++i)
- reverse (i, startSample, numSamples);
- }
-
- //==============================================================================
- /** This allows templated code that takes an AudioBuffer to access its sample type. */
- using SampleType = Type;
-
- private:
- //==============================================================================
- void allocateData()
- {
- #if (! JUCE_GCC || (__GNUC__ * 100 + __GNUC_MINOR__) >= 409)
- static_assert (alignof (Type) <= maxAlignment,
- "AudioBuffer cannot hold types with alignment requirements larger than that guaranteed by malloc");
- #endif
- jassert (size >= 0);
-
- auto channelListSize = (size_t) (numChannels + 1) * sizeof (Type*);
- auto requiredSampleAlignment = std::alignment_of<Type>::value;
- size_t alignmentOverflow = channelListSize % requiredSampleAlignment;
-
- if (alignmentOverflow != 0)
- channelListSize += requiredSampleAlignment - alignmentOverflow;
-
- allocatedBytes = (size_t) numChannels * (size_t) size * sizeof (Type) + channelListSize + 32;
- allocatedData.malloc (allocatedBytes);
- channels = unalignedPointerCast<Type**> (allocatedData.get());
- auto chan = unalignedPointerCast<Type*> (allocatedData + channelListSize);
-
- for (int i = 0; i < numChannels; ++i)
- {
- channels[i] = chan;
- chan += size;
- }
-
- channels[numChannels] = nullptr;
- isClear = false;
- }
-
- void allocateChannels (Type* const* dataToReferTo, int offset)
- {
- jassert (offset >= 0);
-
- // (try to avoid doing a malloc here, as that'll blow up things like Pro-Tools)
- if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
- {
- channels = static_cast<Type**> (preallocatedChannelSpace);
- }
- else
- {
- allocatedData.malloc (numChannels + 1, sizeof (Type*));
- channels = unalignedPointerCast<Type**> (allocatedData.get());
- }
-
- for (int i = 0; i < numChannels; ++i)
- {
- // you have to pass in the same number of valid pointers as numChannels
- jassert (dataToReferTo[i] != nullptr);
- channels[i] = dataToReferTo[i] + offset;
- }
-
- channels[numChannels] = nullptr;
- isClear = false;
- }
-
- /* On iOS/arm7 the alignment of `double` is greater than the alignment of
- `std::max_align_t`, so we can't trust max_align_t. Instead, we query
- lots of primitive types and use the maximum alignment of all of them.
- */
- static constexpr size_t getMaxAlignment() noexcept
- {
- constexpr size_t alignments[] { alignof (std::max_align_t),
- alignof (void*),
- alignof (float),
- alignof (double),
- alignof (long double),
- alignof (short int),
- alignof (int),
- alignof (long int),
- alignof (long long int),
- alignof (bool),
- alignof (char),
- alignof (char16_t),
- alignof (char32_t),
- alignof (wchar_t) };
-
- size_t max = 0;
-
- for (const auto elem : alignments)
- max = jmax (max, elem);
-
- return max;
- }
-
- int numChannels = 0, size = 0;
- size_t allocatedBytes = 0;
- Type** channels;
- HeapBlock<char, true> allocatedData;
- Type* preallocatedChannelSpace[32];
- bool isClear = false;
- static constexpr size_t maxAlignment = getMaxAlignment();
-
- JUCE_LEAK_DETECTOR (AudioBuffer)
- };
-
- //==============================================================================
- /**
- A multi-channel buffer of 32-bit floating point audio samples.
-
- This type is here for backwards compatibility with the older AudioSampleBuffer
- class, which was fixed for 32-bit data, but is otherwise the same as the new
- templated AudioBuffer class.
-
- @see AudioBuffer
- */
- using AudioSampleBuffer = AudioBuffer<float>;
-
- } // namespace juce
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