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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Derive from this class to create a basic audio generator capable of MPE.
- Implement the callbacks of MPEInstrument::Listener (noteAdded, notePressureChanged
- etc.) to let your audio generator know that MPE notes were triggered, modulated,
- or released. What to do inside them, and how that influences your audio generator,
- is up to you!
-
- This class uses an instance of MPEInstrument internally to handle the MPE
- note state logic.
-
- This class is a very low-level base class for an MPE instrument. If you need
- something more sophisticated, have a look at MPESynthesiser. This class extends
- MPESynthesiserBase by adding the concept of voices that can play notes,
- a voice stealing algorithm, and much more.
-
- @see MPESynthesiser, MPEInstrument
-
- @tags{Audio}
- */
- struct JUCE_API MPESynthesiserBase : public MPEInstrument::Listener
- {
- public:
- //==============================================================================
- /** Constructor. */
- MPESynthesiserBase();
-
- /** Constructor.
-
- If you use this constructor, the synthesiser will take ownership of the
- provided instrument object, and will use it internally to handle the
- MPE note state logic.
- This is useful if you want to use an instance of your own class derived
- from MPEInstrument for the MPE logic.
- */
- MPESynthesiserBase (MPEInstrument* instrument);
-
- //==============================================================================
- /** Returns the synthesiser's internal MPE zone layout.
- This happens by value, to enforce thread-safety and class invariants.
- */
- MPEZoneLayout getZoneLayout() const noexcept;
-
- /** Re-sets the synthesiser's internal MPE zone layout to the one passed in.
- As a side effect, this will discard all currently playing notes,
- call noteReleased for all of them, and disable legacy mode (if previously enabled).
- */
- void setZoneLayout (MPEZoneLayout newLayout);
-
- //==============================================================================
- /** Tells the synthesiser what the sample rate is for the audio it's being
- used to render.
- */
- virtual void setCurrentPlaybackSampleRate (double sampleRate);
-
- /** Returns the current target sample rate at which rendering is being done.
- Subclasses may need to know this so that they can pitch things correctly.
- */
- double getSampleRate() const noexcept { return sampleRate; }
-
- //==============================================================================
- /** Creates the next block of audio output.
-
- Call this to make sound. This will chop up the AudioBuffer into subBlock
- pieces separated by events in the MIDI buffer, and then call
- renderNextSubBlock on each one of them. In between you will get calls
- to noteAdded/Changed/Finished, where you can update parameters that
- depend on those notes to use for your audio rendering.
-
- @param outputAudio Buffer into which audio will be rendered
- @param inputMidi MIDI events to process
- @param startSample The first sample to process in both buffers
- @param numSamples The number of samples to process
- */
- template <typename floatType>
- void renderNextBlock (AudioBuffer<floatType>& outputAudio,
- const MidiBuffer& inputMidi,
- int startSample,
- int numSamples);
-
- //==============================================================================
- /** Handle incoming MIDI events (called from renderNextBlock).
-
- The default implementation provided here simply forwards everything
- to MPEInstrument::processNextMidiEvent, where it is used to update the
- MPE notes, zones etc. MIDI messages not relevant for MPE are ignored.
-
- This method can be overridden if you need to do custom MIDI handling
- on top of MPE. The MPESynthesiser class overrides this to implement
- callbacks for MIDI program changes and non-MPE-related MIDI controller
- messages.
- */
- virtual void handleMidiEvent (const MidiMessage&);
-
- //==============================================================================
- /** Sets a minimum limit on the size to which audio sub-blocks will be divided when rendering.
-
- When rendering, the audio blocks that are passed into renderNextBlock() will be split up
- into smaller blocks that lie between all the incoming midi messages, and it is these smaller
- sub-blocks that are rendered with multiple calls to renderVoices().
-
- Obviously in a pathological case where there are midi messages on every sample, then
- renderVoices() could be called once per sample and lead to poor performance, so this
- setting allows you to set a lower limit on the block size.
-
- The default setting is 32, which means that midi messages are accurate to about < 1ms
- accuracy, which is probably fine for most purposes, but you may want to increase or
- decrease this value for your synth.
-
- If shouldBeStrict is true, the audio sub-blocks will strictly never be smaller than numSamples.
-
- If shouldBeStrict is false (default), the first audio sub-block in the buffer is allowed
- to be smaller, to make sure that the first MIDI event in a buffer will always be sample-accurate
- (this can sometimes help to avoid quantisation or phasing issues).
- */
- void setMinimumRenderingSubdivisionSize (int numSamples, bool shouldBeStrict = false) noexcept;
-
- //==============================================================================
- /** Puts the synthesiser into legacy mode.
-
- @param pitchbendRange The note pitchbend range in semitones to use when in legacy mode.
- Must be between 0 and 96, otherwise behaviour is undefined.
- The default pitchbend range in legacy mode is +/- 2 semitones.
- @param channelRange The range of MIDI channels to use for notes when in legacy mode.
- The default is to use all MIDI channels (1-16).
-
- To get out of legacy mode, set a new MPE zone layout using setZoneLayout.
- */
- void enableLegacyMode (int pitchbendRange = 2,
- Range<int> channelRange = Range<int> (1, 17));
-
- /** Returns true if the instrument is in legacy mode, false otherwise. */
- bool isLegacyModeEnabled() const noexcept;
-
- /** Returns the range of MIDI channels (1-16) to be used for notes when in legacy mode. */
- Range<int> getLegacyModeChannelRange() const noexcept;
-
- /** Re-sets the range of MIDI channels (1-16) to be used for notes when in legacy mode. */
- void setLegacyModeChannelRange (Range<int> channelRange);
-
- /** Returns the pitchbend range in semitones (0-96) to be used for notes when in legacy mode. */
- int getLegacyModePitchbendRange() const noexcept;
-
- /** Re-sets the pitchbend range in semitones (0-96) to be used for notes when in legacy mode. */
- void setLegacyModePitchbendRange (int pitchbendRange);
-
- //==============================================================================
- using TrackingMode = MPEInstrument::TrackingMode;
-
- /** Set the MPE tracking mode for the pressure dimension. */
- void setPressureTrackingMode (TrackingMode modeToUse);
-
- /** Set the MPE tracking mode for the pitchbend dimension. */
- void setPitchbendTrackingMode (TrackingMode modeToUse);
-
- /** Set the MPE tracking mode for the timbre dimension. */
- void setTimbreTrackingMode (TrackingMode modeToUse);
-
- protected:
- //==============================================================================
- /** Implement this method to render your audio inside.
- @see renderNextBlock
- */
- virtual void renderNextSubBlock (AudioBuffer<float>& outputAudio,
- int startSample,
- int numSamples) = 0;
-
- /** Implement this method if you want to render 64-bit audio as well;
- otherwise leave blank.
- */
- virtual void renderNextSubBlock (AudioBuffer<double>& /*outputAudio*/,
- int /*startSample*/,
- int /*numSamples*/) {}
-
- protected:
- //==============================================================================
- /** @internal */
- std::unique_ptr<MPEInstrument> instrument;
-
- private:
- //==============================================================================
- CriticalSection noteStateLock;
- double sampleRate = 0.0;
- int minimumSubBlockSize = 32;
- bool subBlockSubdivisionIsStrict = false;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MPESynthesiserBase)
- };
-
- } // namespace juce
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