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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
- #define JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
-
-
- //==============================================================================
- /**
- A type of AudioSource that takes an input source and changes its sample rate.
-
- @see AudioSource
- */
- class JUCE_API ResamplingAudioSource : public AudioSource
- {
- public:
- //==============================================================================
- /** Creates a ResamplingAudioSource for a given input source.
-
- @param inputSource the input source to read from
- @param deleteInputWhenDeleted if true, the input source will be deleted when
- this object is deleted
- @param numChannels the number of channels to process
- */
- ResamplingAudioSource (AudioSource* inputSource,
- bool deleteInputWhenDeleted,
- int numChannels = 2);
-
- /** Destructor. */
- ~ResamplingAudioSource();
-
- /** Changes the resampling ratio.
-
- (This value can be changed at any time, even while the source is running).
-
- @param samplesInPerOutputSample if set to 1.0, the input is passed through; higher
- values will speed it up; lower values will slow it
- down. The ratio must be greater than 0
- */
- void setResamplingRatio (double samplesInPerOutputSample);
-
- /** Returns the current resampling ratio.
-
- This is the value that was set by setResamplingRatio().
- */
- double getResamplingRatio() const noexcept { return ratio; }
-
- /** Clears any buffers and filters that the resampler is using. */
- void flushBuffers();
-
- //==============================================================================
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
- void releaseResources() override;
- void getNextAudioBlock (const AudioSourceChannelInfo&) override;
-
- private:
- //==============================================================================
- OptionalScopedPointer<AudioSource> input;
- double ratio, lastRatio;
- AudioSampleBuffer buffer;
- int bufferPos, sampsInBuffer;
- double subSampleOffset;
- double coefficients[6];
- SpinLock ratioLock;
- const int numChannels;
- HeapBlock<float*> destBuffers;
- HeapBlock<const float*> srcBuffers;
-
- void setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6);
- void createLowPass (double proportionalRate);
-
- struct FilterState
- {
- double x1, x2, y1, y2;
- };
-
- HeapBlock<FilterState> filterStates;
- void resetFilters();
-
- void applyFilter (float* samples, int num, FilterState& fs);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ResamplingAudioSource)
- };
-
-
- #endif // JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
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