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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
 - #define JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A PropertyComponent that contains a button.
 - 
 -     This type of property component can be used if you need a button to trigger some
 -     kind of action.
 - 
 -     @see PropertyComponent
 - */
 - class JUCE_API  ButtonPropertyComponent  : public PropertyComponent,
 -                                            private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a button component.
 - 
 -         @param propertyName         the property name to be passed to the PropertyComponent
 -         @param triggerOnMouseDown   this is passed to the Button::setTriggeredOnMouseDown() method
 -     */
 -     ButtonPropertyComponent (const String& propertyName,
 -                              bool triggerOnMouseDown);
 - 
 -     /** Destructor. */
 -     ~ButtonPropertyComponent();
 - 
 -     //==============================================================================
 -     /** Called when the user clicks the button.
 -     */
 -     virtual void buttonClicked() = 0;
 - 
 -     /** Returns the string that should be displayed in the button.
 - 
 -         If you need to change this string, call refresh() to update the component.
 -     */
 -     virtual String getButtonText() const = 0;
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void refresh();
 -     /** @internal */
 -     void buttonClicked (Button*);
 - 
 - private:
 -     TextButton button;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
 - };
 - 
 - 
 - #endif   // JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
 
 
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