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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 7 technical preview.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For the technical preview this file cannot be licensed commercially.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
 - {
 -     return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
 - }
 - 
 - using GetTypefaceForFont = Typeface::Ptr (*)(const Font&);
 - extern GetTypefaceForFont juce_getTypefaceForFont;
 - 
 - //==============================================================================
 - LookAndFeel::LookAndFeel()
 - {
 -     /* if this fails it means you're trying to create a LookAndFeel object before
 -        the static Colours have been initialised. That ain't gonna work. It probably
 -        means that you're using a static LookAndFeel object and that your compiler has
 -        decided to initialise it before the Colours class.
 -     */
 -     jassert (Colours::white == Colour (0xffffffff));
 - 
 -     juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
 - }
 - 
 - LookAndFeel::~LookAndFeel()
 - {
 -     /* This assertion is triggered if you try to delete a LookAndFeel object while something
 -        is still using it!
 - 
 -        Reasons may be:
 -          - it's still being used as the default LookAndFeel; or
 -          - it's set as a Component's current lookandfeel; or
 -          - there's a WeakReference to it somewhere else in your code
 - 
 -        Generally the fix for this will be to make sure you call
 -        Component::setLookandFeel (nullptr) on any components that were still using
 -        it before you delete it, or call LookAndFeel::setDefaultLookAndFeel (nullptr)
 -        if you had set it up to be the default one. This assertion can also be avoided by
 -        declaring your LookAndFeel object before any of the Components that use it as
 -        the Components will be destroyed before the LookAndFeel.
 - 
 -        Deleting a LookAndFeel is unlikely to cause a crash since most things will use a
 -        safe WeakReference to it, but it could cause some unexpected graphical behaviour,
 -        so it's advisable to clear up any references before destroying them!
 -     */
 -     jassert (masterReference.getNumActiveWeakReferences() == 0
 -               || (masterReference.getNumActiveWeakReferences() == 1
 -                    && this == &getDefaultLookAndFeel()));
 - }
 - 
 - //==============================================================================
 - Colour LookAndFeel::findColour (int colourID) const noexcept
 - {
 -     const ColourSetting c = { colourID, Colour() };
 -     auto index = colours.indexOf (c);
 - 
 -     if (index >= 0)
 -         return colours[index].colour;
 - 
 -     jassertfalse;
 -     return Colours::black;
 - }
 - 
 - void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
 - {
 -     const ColourSetting c = { colourID, newColour };
 -     auto index = colours.indexOf (c);
 - 
 -     if (index >= 0)
 -         colours.getReference (index).colour = newColour;
 -     else
 -         colours.add (c);
 - }
 - 
 - bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
 - {
 -     const ColourSetting c = { colourID, Colour() };
 -     return colours.contains (c);
 - }
 - 
 - //==============================================================================
 - LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
 - {
 -     return Desktop::getInstance().getDefaultLookAndFeel();
 - }
 - 
 - void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
 - {
 -     Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
 - }
 - 
 - //==============================================================================
 - Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
 - {
 -     if (font.getTypefaceName() == Font::getDefaultSansSerifFontName())
 -     {
 -         if (defaultTypeface != nullptr)
 -             return defaultTypeface;
 - 
 -         if (defaultSans.isNotEmpty())
 -         {
 -             Font f (font);
 -             f.setTypefaceName (defaultSans);
 -             return Typeface::createSystemTypefaceFor (f);
 -         }
 -     }
 - 
 -     return Font::getDefaultTypefaceForFont (font);
 - }
 - 
 - void LookAndFeel::setDefaultSansSerifTypeface (Typeface::Ptr newDefaultTypeface)
 - {
 -     if (defaultTypeface != newDefaultTypeface)
 -     {
 -         defaultTypeface = newDefaultTypeface;
 -         Typeface::clearTypefaceCache();
 -     }
 - }
 - 
 - void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
 - {
 -     if (defaultSans != newName)
 -     {
 -         defaultTypeface.reset();
 -         Typeface::clearTypefaceCache();
 -         defaultSans = newName;
 -     }
 - }
 - 
 - //==============================================================================
 - MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
 - {
 -     auto cursor = component.getMouseCursor();
 - 
 -     for (auto* parent = component.getParentComponent();
 -          parent != nullptr && cursor == MouseCursor::ParentCursor;
 -          parent = parent->getParentComponent())
 -     {
 -         cursor = parent->getMouseCursor();
 -     }
 - 
 -     return cursor;
 - }
 - 
 - std::unique_ptr<LowLevelGraphicsContext> LookAndFeel::createGraphicsContext (const Image& imageToRenderOn,
 -                                                                              Point<int> origin,
 -                                                                              const RectangleList<int>& initialClip)
 - {
 -     return std::make_unique<LowLevelGraphicsSoftwareRenderer> (imageToRenderOn, origin, initialClip);
 - }
 - 
 - //==============================================================================
 - void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
 - {
 -     useNativeAlertWindows = shouldUseNativeAlerts;
 - }
 - 
 - bool LookAndFeel::isUsingNativeAlertWindows()
 - {
 -    #if JUCE_LINUX || JUCE_BSD
 -     return false; // not available currently..
 -    #else
 -     return useNativeAlertWindows;
 -    #endif
 - }
 - 
 - } // namespace juce
 
 
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