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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A message that invokes a callback method when it gets delivered.
 - 
 -     You can use this class to fire off actions that you want to be performed later
 -     on the message thread.
 - 
 -     To use it, create a subclass of CallbackMessage which implements the messageCallback()
 -     method, then call post() to dispatch it. The event thread will then invoke your
 -     messageCallback() method later on, and will automatically delete the message object
 -     afterwards.
 - 
 -     Always create a new instance of a CallbackMessage on the heap, as it will be
 -     deleted automatically after the message has been delivered.
 - 
 -     Note that this class was essential back in the days before C++11, but in modern
 -     times you may prefer to use MessageManager::callAsync() with a lambda.
 - 
 -     @see MessageManager::callAsync, MessageListener, ActionListener, ChangeListener
 - */
 - class JUCE_API  CallbackMessage   : public MessageManager::MessageBase
 - {
 - public:
 -     //==============================================================================
 -     CallbackMessage() noexcept {}
 - 
 -     /** Destructor. */
 -     ~CallbackMessage() {}
 - 
 -     //==============================================================================
 -     /** Called when the message is delivered.
 - 
 -         You should implement this method and make it do whatever action you want
 -         to perform.
 - 
 -         Note that like all other messages, this object will be deleted immediately
 -         after this method has been invoked.
 -     */
 -     virtual void messageCallback() = 0;
 - 
 - private:
 -     // Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered
 -     // messages still in the system event queue. These aren't harmful, but can cause annoying assertions.
 -     JUCE_DECLARE_NON_COPYABLE (CallbackMessage)
 - };
 - 
 - } // namespace juce
 
 
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