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							- /* nekobee DSSI software synthesizer plugin
 -  *
 -  * Copyright (C) 2004 Sean Bolton and others.
 -  *
 -  * Portions of this file may have come from Steve Brookes'
 -  * nekobee, copyright (C) 1999 S. J. Brookes.
 -  * Portions of this file may have come from Peter Hanappe's
 -  * Fluidsynth, copyright (C) 2003 Peter Hanappe and others.
 -  * Portions of this file may have come from Chris Cannam and Steve
 -  * Harris's public domain DSSI example code.
 -  *
 -  * This program is free software; you can redistribute it and/or
 -  * modify it under the terms of the GNU General Public License as
 -  * published by the Free Software Foundation; either version 2 of
 -  * the License, or (at your option) any later version.
 -  *
 -  * This program is distributed in the hope that it will be
 -  * useful, but WITHOUT ANY WARRANTY; without even the implied
 -  * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 -  * PURPOSE.  See the GNU General Public License for more details.
 -  *
 -  * You should have received a copy of the GNU General Public
 -  * License along with this program; if not, write to the Free
 -  * Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 -  * MA 02111-1307, USA.
 -  */
 - 
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <string.h>
 - #include <math.h>
 - #include <pthread.h>
 - 
 - #include "nekobee.h"
 - #include "nekobee_synth.h"
 - #include "nekobee_voice.h"
 - 
 - /*
 -  * nekobee_synth_all_voices_off
 -  *
 -  * stop processing all notes immediately
 -  */
 - void
 - nekobee_synth_all_voices_off(nekobee_synth_t *synth)
 - {
 -     int i;
 -     nekobee_voice_t *voice;
 - 
 -     for (i = 0; i < synth->voices; i++) {
 -         //voice = synth->voice[i];
 -         voice = synth->voice;
 -         if (_PLAYING(voice)) {
 -             nekobee_voice_off(voice);
 -         }
 -     }
 -     for (i = 0; i < 8; i++) synth->held_keys[i] = -1;
 - }
 - 
 - /*
 -  * nekobee_synth_note_off
 -  *
 -  * handle a note off message
 -  */
 - void
 - nekobee_synth_note_off(nekobee_synth_t *synth, unsigned char key, unsigned char rvelocity)
 - {
 -     int i, count = 0;
 -     nekobee_voice_t *voice;
 - 
 -     for (i = 0; i < synth->voices; i++) {
 -         voice = synth->voice;
 -         if (_PLAYING(voice)) {
 -             XDB_MESSAGE(XDB_NOTE, " nekobee_synth_note_off: key %d rvel %d voice %d note id %d\n", key, rvelocity, i, voice->note_id);
 -             nekobee_voice_note_off(synth, voice, key, 64);
 -             count++;
 -         }
 -     }
 - 
 -     if (!count)
 -         nekobee_voice_remove_held_key(synth, key);
 - 
 -     return;
 -     (void)rvelocity;
 - }
 - 
 - /*
 -  * nekobee_synth_all_notes_off
 -  *
 -  * put all notes into the released state
 -  */
 - void
 - nekobee_synth_all_notes_off(nekobee_synth_t* synth)
 - {
 -     int i;
 -     nekobee_voice_t *voice;
 - 
 -     /* reset the sustain controller */
 -     synth->cc[MIDI_CTL_SUSTAIN] = 0;
 -     for (i = 0; i < synth->voices; i++) {
 -         //voice = synth->voice[i];
 -         voice = synth->voice;
 -         if (_ON(voice) || _SUSTAINED(voice)) {
 -             nekobee_voice_release_note(synth, voice);
 -         }
 -     }
 - }
 - 
 - /*
 -  * nekobee_synth_note_on
 -  */
 - void
 - nekobee_synth_note_on(nekobee_synth_t *synth, unsigned char key, unsigned char velocity)
 - {
 -     nekobee_voice_t* voice;
 - 
 -     voice = synth->voice;
 -     if (_PLAYING(synth->voice)) {
 -         XDB_MESSAGE(XDB_NOTE, " nekobee_synth_note_on: retriggering mono voice on new key %d\n", key);
 -     }
 - 
 -     voice->note_id = synth->note_id++;
 - 
 -     nekobee_voice_note_on(synth, voice, key, velocity);
 - }
 - 
 - /*
 -  * nekobee_synth_update_volume
 -  */
 - void
 - nekobee_synth_update_volume(nekobee_synth_t* synth)
 - {
 -     synth->cc_volume = (float)(synth->cc[MIDI_CTL_MSB_MAIN_VOLUME] * 128 +
 -                                synth->cc[MIDI_CTL_LSB_MAIN_VOLUME]) / 16256.0f;
 -     if (synth->cc_volume > 1.0f)
 -         synth->cc_volume = 1.0f;
 -     /* don't need to check if any playing voices need updating, because it's global */
 - }
 - 
 - /*
 -  * nekobee_synth_control_change
 -  */
 - void
 - nekobee_synth_control_change(nekobee_synth_t *synth, unsigned int param, signed int value)
 - {
 -     synth->cc[param] = value;
 - 
 -     switch (param) {
 - 
 -       case MIDI_CTL_MSB_MAIN_VOLUME:
 -       case MIDI_CTL_LSB_MAIN_VOLUME:
 -         nekobee_synth_update_volume(synth);
 -         break;
 -       case MIDI_CTL_ALL_SOUNDS_OFF:
 -         nekobee_synth_all_voices_off(synth);
 -         break;
 - 
 -       case MIDI_CTL_RESET_CONTROLLERS:
 -         nekobee_synth_init_controls(synth);
 -         break;
 - 
 -       case MIDI_CTL_ALL_NOTES_OFF:
 -         nekobee_synth_all_notes_off(synth);
 -         break;
 - 
 -       /* what others should we respond to? */
 - 
 -       /* these we ignore (let the host handle):
 -        *  BANK_SELECT_MSB
 -        *  BANK_SELECT_LSB
 -        *  DATA_ENTRY_MSB
 -        *  NRPN_MSB
 -        *  NRPN_LSB
 -        *  RPN_MSB
 -        *  RPN_LSB
 -        * -FIX- no! we need RPN (0, 0) Pitch Bend Sensitivity!
 -        */
 -     }
 - }
 - 
 - /*
 -  * nekobee_synth_init_controls
 -  */
 - void
 - nekobee_synth_init_controls(nekobee_synth_t *synth)
 - {
 -     int i;
 - 
 -     for (i = 0; i < 128; i++) {
 -         synth->cc[i] = 0;
 -     }
 - 
 -     synth->cc[7] = 127;                  /* full volume */
 -     nekobee_synth_update_volume(synth);
 - }
 - 
 - /*
 -  * nekobee_synth_render_voices
 -  */
 - void
 - nekobee_synth_render_voices(nekobee_synth_t *synth, float *out, unsigned long sample_count,
 -                         int do_control_update)
 - {
 -     unsigned long i;
 -     float res, wow;
 - 
 -     /* clear the buffer */
 -     for (i = 0; i < sample_count; i++)
 -         out[i] = 0.0f;
 - 
 -     // we can do anything that must be updated all the time here
 -     // this is called even when a voice isn't playing
 - 
 -     // approximate a log scale
 -     res = 1-synth->resonance;
 -     wow = res*res;
 -     wow = wow/10.0f;
 - 
 -     // as the resonance is increased, "wow" slows down the accent attack
 -     if ((synth->voice->velocity>90) && (synth->vcf_accent < synth->voice->vcf_eg)) {
 -         synth->vcf_accent=(0.985-wow)*synth->vcf_accent+(0.015+wow)*synth->voice->vcf_eg;
 -     } else {
 -         synth->vcf_accent=(0.985-wow)*synth->vcf_accent;	// or just decay
 -     }
 - 
 -     if (synth->voice->velocity>90) {
 -         synth->vca_accent=0.95*synth->vca_accent+0.05; // ramp up accent on with a time constant
 -     } else {
 -         synth->vca_accent=0.95*synth->vca_accent;       // accent off with time constant
 -     }
 - #if defined(XSYNTH_DEBUG) && (XSYNTH_DEBUG & XDB_AUDIO)
 -      out[0] += 0.10f; /* add a 'buzz' to output so there's something audible even when quiescent */
 - #endif /* defined(XSYNTH_DEBUG) && (XSYNTH_DEBUG & XDB_AUDIO) */
 -     if (_PLAYING(synth->voice)) {
 -         nekobee_voice_render(synth, synth->voice, out, sample_count, do_control_update);
 -     }
 - }
 
 
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