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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Represents a linear source of mouse events from a mouse device or individual finger
- in a multi-touch environment.
-
- Each MouseEvent object contains a reference to the MouseInputSource that generated
- it. In an environment with a single mouse for input, all events will come from the
- same source, but in a multi-touch system, there may be multiple MouseInputSource
- objects active, each representing a stream of events coming from a particular finger.
-
- Events coming from a single MouseInputSource are always sent in a fixed and predictable
- order: a mouseMove will never be called without a mouseEnter having been sent beforehand,
- the only events that can happen between a mouseDown and its corresponding mouseUp are
- mouseDrags, etc.
- When there are multiple touches arriving from multiple MouseInputSources, their
- event streams may arrive in an interleaved order, so you should use the getIndex()
- method to find out which finger each event came from.
-
- @see MouseEvent
-
- @tags{GUI}
- */
- class JUCE_API MouseInputSource final
- {
- public:
- /** Possible mouse input sources. */
- enum InputSourceType
- {
- mouse,
- touch,
- pen
- };
-
- //==============================================================================
- MouseInputSource (const MouseInputSource&) noexcept;
- MouseInputSource& operator= (const MouseInputSource&) noexcept;
- ~MouseInputSource() noexcept;
-
- //==============================================================================
- bool operator== (const MouseInputSource& other) const noexcept { return pimpl == other.pimpl; }
- bool operator!= (const MouseInputSource& other) const noexcept { return pimpl != other.pimpl; }
-
- //==============================================================================
- /** Returns the type of input source that this object represents. */
- MouseInputSource::InputSourceType getType() const noexcept;
-
- /** Returns true if this object represents a normal desk-based mouse device. */
- bool isMouse() const noexcept;
-
- /** Returns true if this object represents a source of touch events. */
- bool isTouch() const noexcept;
-
- /** Returns true if this object represents a pen device. */
- bool isPen() const noexcept;
-
- /** Returns true if this source has an on-screen pointer that can hover over
- items without clicking them.
- */
- bool canHover() const noexcept;
-
- /** Returns true if this source may have a scroll wheel. */
- bool hasMouseWheel() const noexcept;
-
- /** Returns this source's index in the global list of possible sources.
- If the system only has a single mouse, there will only be a single MouseInputSource
- with an index of 0.
-
- If the system supports multi-touch input, then the index will represent a finger
- number, starting from 0. When the first touch event begins, it will have finger
- number 0, and then if a second touch happens while the first is still down, it
- will have index 1, etc.
- */
- int getIndex() const noexcept;
-
- /** Returns true if this device is currently being pressed. */
- bool isDragging() const noexcept;
-
- /** Returns the last-known screen position of this source. */
- Point<float> getScreenPosition() const noexcept;
-
- /** Returns the last-known screen position of this source without any scaling applied. */
- Point<float> getRawScreenPosition() const noexcept;
-
- /** Returns a set of modifiers that indicate which buttons are currently
- held down on this device.
- */
- ModifierKeys getCurrentModifiers() const noexcept;
-
- /** Returns the device's current touch or pen pressure.
- The range is 0 (soft) to 1 (hard).
- If the input device doesn't provide any pressure data, it may return a negative
- value here, or 0.0 or 1.0, depending on the platform.
- */
- float getCurrentPressure() const noexcept;
-
- /** Returns the device's current orientation in radians. 0 indicates a touch pointer
- aligned with the x-axis and pointing from left to right; increasing values indicate
- rotation in the clockwise direction. Only reported by a touch pointer.
- */
- float getCurrentOrientation() const noexcept;
-
- /** Returns the device's current rotation. Indicates the clockwise rotation, or twist, of the pointer
- in radians. The default is 0. Only reported by a pen pointer.
- */
- float getCurrentRotation() const noexcept;
-
- /** Returns the angle of tilt of the pointer in a range of -1.0 to 1.0 either in the x- or y-axis. The default is 0.
- If x-axis, a positive value indicates a tilt to the right and if y-axis, a positive value indicates a tilt toward the user.
- Only reported by a pen pointer.
- */
- float getCurrentTilt (bool tiltX) const noexcept;
-
- /** Returns true if the current pressure value is meaningful. */
- bool isPressureValid() const noexcept;
-
- /** Returns true if the current orientation value is meaningful. */
- bool isOrientationValid() const noexcept;
-
- /** Returns true if the current rotation value is meaningful. */
- bool isRotationValid() const noexcept;
-
- /** Returns true if the current tilt value (either x- or y-axis) is meaningful. */
- bool isTiltValid (bool tiltX) const noexcept;
-
- /** Returns the component that was last known to be under this pointer. */
- Component* getComponentUnderMouse() const;
-
- /** Tells the device to dispatch a mouse-move or mouse-drag event.
- This is asynchronous - the event will occur on the message thread.
- */
- void triggerFakeMove() const;
-
- /** Returns the number of clicks that should be counted as belonging to the
- current mouse event.
- So the mouse is currently down and it's the second click of a double-click, this
- will return 2.
- */
- int getNumberOfMultipleClicks() const noexcept;
-
- /** Returns the time at which the last mouse-down occurred. */
- Time getLastMouseDownTime() const noexcept;
-
- /** Returns the screen position at which the last mouse-down occurred. */
- Point<float> getLastMouseDownPosition() const noexcept;
-
- /** Returns true if this input source represents a long-press or drag interaction i.e. it has been held down for a significant
- amount of time or it has been dragged more than a couple of pixels from the place it was pressed. */
- bool isLongPressOrDrag() const noexcept;
-
- /** Returns true if this input source has been dragged more than a couple of pixels from the place it was pressed. */
- bool hasMovedSignificantlySincePressed() const noexcept;
-
- /** Returns true if this input source uses a visible mouse cursor. */
- bool hasMouseCursor() const noexcept;
-
- /** Changes the mouse cursor, (if there is one). */
- void showMouseCursor (const MouseCursor& cursor);
-
- /** Hides the mouse cursor (if there is one). */
- void hideCursor();
-
- /** Un-hides the mouse cursor if it was hidden by hideCursor(). */
- void revealCursor();
-
- /** Forces an update of the mouse cursor for whatever component it's currently over. */
- void forceMouseCursorUpdate();
-
- /** Returns true if this mouse can be moved indefinitely in any direction without running out of space. */
- bool canDoUnboundedMovement() const noexcept;
-
- /** Allows the mouse to move beyond the edges of the screen.
-
- Calling this method when the mouse button is currently pressed will remove the cursor
- from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
-
- This means that the coordinates returned to mouseDrag() will be unbounded, and this
- can be used for things like custom slider controls or dragging objects around, where
- movement would be otherwise be limited by the mouse hitting the edges of the screen.
-
- The unbounded mode is automatically turned off when the mouse button is released, or
- it can be turned off explicitly by calling this method again.
-
- @param isEnabled whether to turn this mode on or off
- @param keepCursorVisibleUntilOffscreen if set to false, the cursor will immediately be
- hidden; if true, it will only be hidden when it
- is moved beyond the edge of the screen
- */
- void enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen = false) const;
-
- /** Returns true if this source is currently in "unbounded" mode. */
- bool isUnboundedMouseMovementEnabled() const;
-
- /** Attempts to set this mouse pointer's screen position. */
- void setScreenPosition (Point<float> newPosition);
-
- /** A default value for pressure, which is used when a device doesn't support it, or for
- mouse-moves, mouse-ups, etc.
- */
- static const float invalidPressure;
-
- /** A default value for orientation, which is used when a device doesn't support it */
- static const float invalidOrientation;
-
- /** A default value for rotation, which is used when a device doesn't support it */
- static const float invalidRotation;
-
- /** Default values for tilt, which are used when a device doesn't support it */
- static const float invalidTiltX;
- static const float invalidTiltY;
-
- /** An offscreen mouse position used when triggering mouse exits where we don't want to move
- the cursor over an existing component.
- */
- static const Point<float> offscreenMousePos;
-
- #if ! DOXYGEN
- // This method has been deprecated and replaced with the isLongPressOrDrag() and hasMovedSignificantlySincePressed()
- // methods. If you want the same behaviour you should use isLongPressOrDrag() which accounts for the amount of time
- // that the input source has been held down for, but if you only want to know whether it has been moved use
- // hasMovedSignificantlySincePressed() instead.
- JUCE_DEPRECATED (bool hasMouseMovedSignificantlySincePressed() const noexcept);
- #endif
- private:
- //==============================================================================
- friend class ComponentPeer;
- friend class Desktop;
- friend class MouseInputSourceInternal;
- MouseInputSourceInternal* pimpl;
-
- struct SourceList;
-
- explicit MouseInputSource (MouseInputSourceInternal*) noexcept;
- void handleEvent (ComponentPeer&, Point<float>, int64 time, ModifierKeys, float, float, const PenDetails&);
- void handleWheel (ComponentPeer&, Point<float>, int64 time, const MouseWheelDetails&);
- void handleMagnifyGesture (ComponentPeer&, Point<float>, int64 time, float scaleFactor);
-
- static Point<float> getCurrentRawMousePosition();
- static void setRawMousePosition (Point<float>);
-
- JUCE_LEAK_DETECTOR (MouseInputSource)
- };
-
- } // namespace juce
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