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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. A PropertyComponent that contains a button.
  24. This type of property component can be used if you need a button to trigger some
  25. kind of action.
  26. @see PropertyComponent
  27. */
  28. class JUCE_API ButtonPropertyComponent : public PropertyComponent,
  29. private Button::Listener
  30. {
  31. public:
  32. //==============================================================================
  33. /** Creates a button component.
  34. @param propertyName the property name to be passed to the PropertyComponent
  35. @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
  36. */
  37. ButtonPropertyComponent (const String& propertyName,
  38. bool triggerOnMouseDown);
  39. /** Destructor. */
  40. ~ButtonPropertyComponent();
  41. //==============================================================================
  42. /** Called when the user clicks the button.
  43. */
  44. virtual void buttonClicked() = 0;
  45. /** Returns the string that should be displayed in the button.
  46. If you need to change this string, call refresh() to update the component.
  47. */
  48. virtual String getButtonText() const = 0;
  49. //==============================================================================
  50. /** @internal */
  51. void refresh();
  52. /** @internal */
  53. void buttonClicked (Button*);
  54. private:
  55. TextButton button;
  56. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
  57. };
  58. } // namespace juce