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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A menu bar component.
-
- @see MenuBarModel
- */
- class JUCE_API MenuBarComponent : public Component,
- private MenuBarModel::Listener,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a menu bar.
-
- @param model the model object to use to control this bar. You can
- pass omit the parameter or pass nullptr into this if you like,
- and set the model later using the setModel() method.
- */
- MenuBarComponent (MenuBarModel* model = nullptr);
-
- /** Destructor. */
- ~MenuBarComponent();
-
- //==============================================================================
- /** Changes the model object to use to control the bar.
-
- This can be a null pointer, in which case the bar will be empty. Don't delete the object
- that is passed-in while it's still being used by this MenuBar.
- */
- void setModel (MenuBarModel* newModel);
-
- /** Returns the current menu bar model being used. */
- MenuBarModel* getModel() const noexcept;
-
- //==============================================================================
- /** Pops up one of the menu items.
-
- This lets you manually open one of the menus - it could be triggered by a
- key shortcut, for example.
- */
- void showMenu (int menuIndex);
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void mouseEnter (const MouseEvent&) override;
- /** @internal */
- void mouseExit (const MouseEvent&) override;
- /** @internal */
- void mouseDown (const MouseEvent&) override;
- /** @internal */
- void mouseDrag (const MouseEvent&) override;
- /** @internal */
- void mouseUp (const MouseEvent&) override;
- /** @internal */
- void mouseMove (const MouseEvent&) override;
- /** @internal */
- void handleCommandMessage (int commandId) override;
- /** @internal */
- bool keyPressed (const KeyPress&) override;
- /** @internal */
- void menuBarItemsChanged (MenuBarModel*) override;
- /** @internal */
- void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
-
- private:
- //==============================================================================
- MenuBarModel* model;
-
- StringArray menuNames;
- Array<int> xPositions;
- Point<int> lastMousePos;
- int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
-
- int getItemAt (Point<int>);
- void setItemUnderMouse (int index);
- void setOpenItem (int index);
- void updateItemUnderMouse (Point<int>);
- void timerCallback() override;
- void repaintMenuItem (int index);
- void menuDismissed (int topLevelIndex, int itemId);
- static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
- };
-
- } // namespace juce
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