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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A component effect that adds a coloured blur around the component's contents.
-
- (This will only work on non-opaque components).
-
- @see Component::setComponentEffect, DropShadowEffect
-
- @tags{Graphics}
- */
- class JUCE_API GlowEffect : public ImageEffectFilter
- {
- public:
- //==============================================================================
- /** Creates a default 'glow' effect.
- To customise its appearance, use the setGlowProperties() method.
- */
- GlowEffect();
-
- /** Destructor. */
- ~GlowEffect() override;
-
- //==============================================================================
- /** Sets the glow's radius and colour.
-
- The radius is how large the blur should be, and the colour is
- used to render it (for a less intense glow, lower the colour's
- opacity).
- */
- void setGlowProperties (float newRadius,
- Colour newColour,
- Point<int> offset = {});
-
-
- //==============================================================================
- /** @internal */
- void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override;
-
- private:
- //==============================================================================
- float radius = 2.0f;
- Colour colour { Colours::white };
- Point<int> offset;
-
- JUCE_LEAK_DETECTOR (GlowEffect)
- };
-
- } // namespace juce
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