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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. //==============================================================================
  21. /**
  22. A component effect that adds a coloured blur around the component's contents.
  23. (This will only work on non-opaque components).
  24. @see Component::setComponentEffect, DropShadowEffect
  25. @tags{Graphics}
  26. */
  27. class JUCE_API GlowEffect : public ImageEffectFilter
  28. {
  29. public:
  30. //==============================================================================
  31. /** Creates a default 'glow' effect.
  32. To customise its appearance, use the setGlowProperties() method.
  33. */
  34. GlowEffect();
  35. /** Destructor. */
  36. ~GlowEffect() override;
  37. //==============================================================================
  38. /** Sets the glow's radius and colour.
  39. The radius is how large the blur should be, and the colour is
  40. used to render it (for a less intense glow, lower the colour's
  41. opacity).
  42. */
  43. void setGlowProperties (float newRadius,
  44. Colour newColour,
  45. Point<int> offset = {});
  46. //==============================================================================
  47. /** @internal */
  48. void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override;
  49. private:
  50. //==============================================================================
  51. float radius = 2.0f;
  52. Colour colour { Colours::white };
  53. Point<int> offset;
  54. JUCE_LEAK_DETECTOR (GlowEffect)
  55. };
  56. } // namespace juce