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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Manages details about connected display devices.
-
- @tags{GUI}
- */
- class JUCE_API Displays
- {
- private:
- Displays (Desktop&);
-
- public:
- /** Represents a connected display device. */
- struct Display
- {
- /** This will be true if this is the user's main display device. */
- bool isMain;
-
- /** The total area of this display in logical pixels including any OS-dependent objects
- like the taskbar, menu bar, etc. */
- Rectangle<int> totalArea;
-
- /** The total area of this display in logical pixels which isn't covered by OS-dependent
- objects like the taskbar, menu bar, etc.
- */
- Rectangle<int> userArea;
-
- /** The top-left of this display in physical coordinates. */
- Point<int> topLeftPhysical;
-
- /** The scale factor of this display.
-
- For higher-resolution displays, or displays with a user-defined scale factor set,
- this may be a value other than 1.0.
-
- This value is used to convert between physical and logical pixels. For example, a Component
- with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0.
- */
- double scale;
-
- /** The DPI of the display.
-
- This is the number of physical pixels per inch. To get the number of logical
- pixels per inch, divide this by the Display::scale value.
- */
- double dpi;
- };
-
- /** Converts a Rectangle from physical to logical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<int> physicalToLogical (Rectangle<int>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a Rectangle from logical to physical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<int> logicalToPhysical (Rectangle<int>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a Point from physical to logical pixels. */
- template <typename ValueType>
- Point<ValueType> physicalToLogical (Point<ValueType>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a Point from logical to physical pixels. */
- template <typename ValueType>
- Point<ValueType> logicalToPhysical (Point<ValueType>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Returns the Display object representing the display containing a given Rectangle (either
- in logical or physical pixels).
-
- If the Rectangle lies outside all the displays then the nearest one will be returned.
- */
- const Display& findDisplayForRect (Rectangle<int>, bool isPhysical = false) const noexcept;
-
- /** Returns the Display object representing the display containing a given Point (either
- in logical or physical pixels).
-
- If the Point lies outside all the displays then the nearest one will be returned.
- */
- const Display& findDisplayForPoint (Point<int>, bool isPhysical = false) const noexcept;
-
- /** Returns the Display object representing the display acting as the user's main screen. */
- const Display& getMainDisplay() const noexcept;
-
- /** Returns a RectangleList made up of all the displays in LOGICAL pixels. */
- RectangleList<int> getRectangleList (bool userAreasOnly) const;
-
- /** Returns the smallest bounding box which contains all the displays in LOGICAL pixels. */
- Rectangle<int> getTotalBounds (bool userAreasOnly) const;
-
- /** An Array containing the Display objects for all of the connected displays. */
- Array<Display> displays;
-
- #ifndef DOXYGEN
- /** @internal */
- void refresh();
- /** @internal */
- ~Displays() = default;
- // This method has been deprecated - use the findDisplayForPoint() or findDisplayForRect() methods instead
- // as they can deal with converting between logical and physical pixels
- JUCE_DEPRECATED (const Display& getDisplayContaining (Point<int> position) const noexcept);
- #endif
-
- private:
- friend class Desktop;
-
- void init (Desktop&);
- void findDisplays (float masterScale);
-
- void updateToLogical();
- };
-
- } // namespace juce
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