/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A component effect that adds a coloured blur around the component's contents. (This will only work on non-opaque components). @see Component::setComponentEffect, DropShadowEffect @tags{Graphics} */ class JUCE_API GlowEffect : public ImageEffectFilter { public: //============================================================================== /** Creates a default 'glow' effect. To customise its appearance, use the setGlowProperties() method. */ GlowEffect(); /** Destructor. */ ~GlowEffect() override; //============================================================================== /** Sets the glow's radius and colour. The radius is how large the blur should be, and the colour is used to render it (for a less intense glow, lower the colour's opacity). */ void setGlowProperties (float newRadius, Colour newColour, Point offset = {}); //============================================================================== /** @internal */ void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override; private: //============================================================================== float radius = 2.0f; Colour colour { Colours::white }; Point offset; JUCE_LEAK_DETECTOR (GlowEffect) }; } // namespace juce