/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A PropertyComponent that contains a button. This type of property component can be used if you need a button to trigger some kind of action. @see PropertyComponent */ class JUCE_API ButtonPropertyComponent : public PropertyComponent, private Button::Listener { public: //============================================================================== /** Creates a button component. @param propertyName the property name to be passed to the PropertyComponent @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method */ ButtonPropertyComponent (const String& propertyName, bool triggerOnMouseDown); /** Destructor. */ ~ButtonPropertyComponent(); //============================================================================== /** Called when the user clicks the button. */ virtual void buttonClicked() = 0; /** Returns the string that should be displayed in the button. If you need to change this string, call refresh() to update the component. */ virtual String getButtonText() const = 0; //============================================================================== /** @internal */ void refresh(); /** @internal */ void buttonClicked (Button*); private: TextButton button; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent) }; } // namespace juce