/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. The code included in this file is provided under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license. Permission To use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted provided that the above copyright notice and this permission notice appear in all copies. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { class Timer::TimerThread : private Thread, private DeletedAtShutdown, private AsyncUpdater { public: typedef CriticalSection LockType; // (mysteriously, using a SpinLock here causes problems on some XP machines..) TimerThread() : Thread ("Juce Timer"), firstTimer (nullptr) { triggerAsyncUpdate(); } ~TimerThread() noexcept { signalThreadShouldExit(); callbackArrived.signal(); stopThread (4000); jassert (instance == this || instance == nullptr); if (instance == this) instance = nullptr; } void run() override { uint32 lastTime = Time::getMillisecondCounter(); MessageManager::MessageBase::Ptr messageToSend (new CallTimersMessage()); while (! threadShouldExit()) { const uint32 now = Time::getMillisecondCounter(); const int elapsed = (int) (now >= lastTime ? (now - lastTime) : (std::numeric_limits::max() - (lastTime - now))); lastTime = now; const int timeUntilFirstTimer = getTimeUntilFirstTimer (elapsed); if (timeUntilFirstTimer <= 0) { if (callbackArrived.wait (0)) { // already a message in flight - do nothing.. } else { messageToSend->post(); if (! callbackArrived.wait (300)) { // Sometimes our message can get discarded by the OS (e.g. when running as an RTAS // when the app has a modal loop), so this is how long to wait before assuming the // message has been lost and trying again. messageToSend->post(); } continue; } } // don't wait for too long because running this loop also helps keep the // Time::getApproximateMillisecondTimer value stay up-to-date wait (jlimit (1, 100, timeUntilFirstTimer)); } } void callTimers() { // avoid getting stuck in a loop if a timer callback repeatedly takes too long const uint32 timeout = Time::getMillisecondCounter() + 100; const LockType::ScopedLockType sl (lock); while (firstTimer != nullptr && firstTimer->timerCountdownMs <= 0) { Timer* const t = firstTimer; t->timerCountdownMs = t->timerPeriodMs; removeTimer (t); addTimer (t); const LockType::ScopedUnlockType ul (lock); JUCE_TRY { t->timerCallback(); } JUCE_CATCH_EXCEPTION if (Time::getMillisecondCounter() > timeout) break; } callbackArrived.signal(); } void callTimersSynchronously() { if (! isThreadRunning()) { // (This is relied on by some plugins in cases where the MM has // had to restart and the async callback never started) cancelPendingUpdate(); triggerAsyncUpdate(); } callTimers(); } static inline void add (Timer* const tim) noexcept { if (instance == nullptr) instance = new TimerThread(); instance->addTimer (tim); } static inline void remove (Timer* const tim) noexcept { if (instance != nullptr) instance->removeTimer (tim); } static inline void resetCounter (Timer* const tim, const int newCounter) noexcept { if (instance != nullptr) { tim->timerCountdownMs = newCounter; tim->timerPeriodMs = newCounter; if ((tim->nextTimer != nullptr && tim->nextTimer->timerCountdownMs < tim->timerCountdownMs) || (tim->previousTimer != nullptr && tim->previousTimer->timerCountdownMs > tim->timerCountdownMs)) { instance->removeTimer (tim); instance->addTimer (tim); } } } static TimerThread* instance; static LockType lock; private: Timer* volatile firstTimer; WaitableEvent callbackArrived; struct CallTimersMessage : public MessageManager::MessageBase { CallTimersMessage() {} void messageCallback() override { if (instance != nullptr) instance->callTimers(); } }; //============================================================================== void addTimer (Timer* const t) noexcept { #if JUCE_DEBUG // trying to add a timer that's already here - shouldn't get to this point, // so if you get this assertion, let me know! jassert (! timerExists (t)); #endif Timer* i = firstTimer; if (i == nullptr || i->timerCountdownMs > t->timerCountdownMs) { t->nextTimer = firstTimer; firstTimer = t; } else { while (i->nextTimer != nullptr && i->nextTimer->timerCountdownMs <= t->timerCountdownMs) i = i->nextTimer; jassert (i != nullptr); t->nextTimer = i->nextTimer; t->previousTimer = i; i->nextTimer = t; } if (t->nextTimer != nullptr) t->nextTimer->previousTimer = t; jassert ((t->nextTimer == nullptr || t->nextTimer->timerCountdownMs >= t->timerCountdownMs) && (t->previousTimer == nullptr || t->previousTimer->timerCountdownMs <= t->timerCountdownMs)); notify(); } void removeTimer (Timer* const t) noexcept { #if JUCE_DEBUG // trying to remove a timer that's not here - shouldn't get to this point, // so if you get this assertion, let me know! jassert (timerExists (t)); #endif if (t->previousTimer != nullptr) { jassert (firstTimer != t); t->previousTimer->nextTimer = t->nextTimer; } else { jassert (firstTimer == t); firstTimer = t->nextTimer; } if (t->nextTimer != nullptr) t->nextTimer->previousTimer = t->previousTimer; t->nextTimer = nullptr; t->previousTimer = nullptr; } int getTimeUntilFirstTimer (const int numMillisecsElapsed) const { const LockType::ScopedLockType sl (lock); for (Timer* t = firstTimer; t != nullptr; t = t->nextTimer) t->timerCountdownMs -= numMillisecsElapsed; return firstTimer != nullptr ? firstTimer->timerCountdownMs : 1000; } void handleAsyncUpdate() override { startThread (7); } #if JUCE_DEBUG bool timerExists (Timer* const t) const noexcept { for (Timer* tt = firstTimer; tt != nullptr; tt = tt->nextTimer) if (tt == t) return true; return false; } #endif JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimerThread) }; Timer::TimerThread* Timer::TimerThread::instance = nullptr; Timer::TimerThread::LockType Timer::TimerThread::lock; //============================================================================== Timer::Timer() noexcept : timerCountdownMs (0), timerPeriodMs (0), previousTimer (nullptr), nextTimer (nullptr) { } Timer::Timer (const Timer&) noexcept : timerCountdownMs (0), timerPeriodMs (0), previousTimer (nullptr), nextTimer (nullptr) { } Timer::~Timer() { stopTimer(); } void Timer::startTimer (const int interval) noexcept { // If you're calling this before (or after) the MessageManager is // running, then you're not going to get any timer callbacks! jassert (MessageManager::getInstanceWithoutCreating() != nullptr); const TimerThread::LockType::ScopedLockType sl (TimerThread::lock); if (timerPeriodMs == 0) { timerCountdownMs = interval; timerPeriodMs = jmax (1, interval); TimerThread::add (this); } else { TimerThread::resetCounter (this, interval); } } void Timer::startTimerHz (int timerFrequencyHz) noexcept { if (timerFrequencyHz > 0) startTimer (1000 / timerFrequencyHz); else stopTimer(); } void Timer::stopTimer() noexcept { const TimerThread::LockType::ScopedLockType sl (TimerThread::lock); if (timerPeriodMs > 0) { TimerThread::remove (this); timerPeriodMs = 0; } } void JUCE_CALLTYPE Timer::callPendingTimersSynchronously() { if (TimerThread::instance != nullptr) TimerThread::instance->callTimersSynchronously(); } struct LambdaInvoker : private Timer { LambdaInvoker (int milliseconds, std::function f) : function (f) { startTimer (milliseconds); } void timerCallback() override { auto f = function; delete this; f(); } std::function function; JUCE_DECLARE_NON_COPYABLE (LambdaInvoker) }; void JUCE_CALLTYPE Timer::callAfterDelay (int milliseconds, std::function f) { new LambdaInvoker (milliseconds, f); } } // namespace juce