/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { #ifndef DOXYGEN class PointerState { auto tie() const noexcept { return std::tie (position, pressure, orientation, rotation, tiltX, tiltY); } public: PointerState() = default; bool operator== (const PointerState& other) const noexcept { return tie() == other.tie(); } bool operator!= (const PointerState& other) const noexcept { return tie() != other.tie(); } JUCE_NODISCARD PointerState withPositionOffset (Point x) const noexcept { return with (&PointerState::position, position + x); } JUCE_NODISCARD PointerState withPosition (Point x) const noexcept { return with (&PointerState::position, x); } JUCE_NODISCARD PointerState withPressure (float x) const noexcept { return with (&PointerState::pressure, x); } JUCE_NODISCARD PointerState withOrientation (float x) const noexcept { return with (&PointerState::orientation, x); } JUCE_NODISCARD PointerState withRotation (float x) const noexcept { return with (&PointerState::rotation, x); } JUCE_NODISCARD PointerState withTiltX (float x) const noexcept { return with (&PointerState::tiltX, x); } JUCE_NODISCARD PointerState withTiltY (float x) const noexcept { return with (&PointerState::tiltY, x); } Point position; float pressure = MouseInputSource::defaultPressure; float orientation = MouseInputSource::defaultOrientation; float rotation = MouseInputSource::defaultRotation; float tiltX = MouseInputSource::defaultTiltX; float tiltY = MouseInputSource::defaultTiltY; bool isPressureValid() const noexcept { return 0.0f <= pressure && pressure <= 1.0f; } bool isOrientationValid() const noexcept { return 0.0f <= orientation && orientation <= MathConstants::twoPi; } bool isRotationValid() const noexcept { return 0.0f <= rotation && rotation <= MathConstants::twoPi; } bool isTiltValid (bool isX) const noexcept { return isX ? (-1.0f <= tiltX && tiltX <= 1.0f) : (-1.0f <= tiltY && tiltY <= 1.0f); } private: template PointerState with (Value PointerState::* member, Value item) const { auto copy = *this; copy.*member = std::move (item); return copy; } }; inline auto makeMouseEvent (MouseInputSource source, const PointerState& ps, ModifierKeys modifiers, Component* eventComponent, Component* originator, Time eventTime, Point mouseDownPos, Time mouseDownTime, int numberOfClicks, bool mouseWasDragged) { return MouseEvent (source, ps.position, modifiers, ps.pressure, ps.orientation, ps.rotation, ps.tiltX, ps.tiltY, eventComponent, originator, eventTime, mouseDownPos, mouseDownTime, numberOfClicks, mouseWasDragged); } #endif } // namespace juce