/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { namespace dsp { /** Applies waveshaping to audio samples as single samples or AudioBlocks. @tags{DSP} */ template struct WaveShaper { Function functionToUse; //============================================================================== /** Called before processing starts. */ void prepare (const ProcessSpec&) noexcept {} //============================================================================== /** Returns the result of processing a single sample. */ template SampleType JUCE_VECTOR_CALLTYPE processSample (SampleType inputSample) const noexcept { return functionToUse (inputSample); } /** Processes the input and output buffers supplied in the processing context. */ template void process (const ProcessContext& context) const noexcept { if (context.isBypassed) { if (context.usesSeparateInputAndOutputBlocks()) context.getOutputBlock().copyFrom (context.getInputBlock()); } else { AudioBlock::process (context.getInputBlock(), context.getOutputBlock(), functionToUse); } } void reset() noexcept {} }; //============================================================================== #if JUCE_CXX17_IS_AVAILABLE && ! ((JUCE_MAC || JUCE_IOS) && JUCE_CLANG && __clang_major__ < 10) template static WaveShaper, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; } #else template static WaveShaper, Functor> CreateWaveShaper (Functor functionToUse) { return {functionToUse}; } #endif } // namespace dsp } // namespace juce