/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { namespace dsp { enum class PannerRule { linear, // regular 6 dB or linear panning rule, allows the panned sound to be // perceived as having a constant level when summed to mono balanced, // both left and right are 1 when pan value is 0, with left decreasing // to 0 above this value and right decreasing to 0 below it sin3dB, // alternate version of the regular 3 dB panning rule with a sine curve sin4p5dB, // alternate version of the regular 4.5 dB panning rule with a sine curve sin6dB, // alternate version of the regular 6 dB panning rule with a sine curve squareRoot3dB, // regular 3 dB or constant power panning rule, allows the panned sound // to be perceived as having a constant level regardless of the pan position squareRoot4p5dB // regular 4.5 dB panning rule, a compromise option between 3 dB and 6 dB panning rules }; /** A processor to perform panning operations on stereo buffers. @tags{DSP} */ template class Panner { public: //============================================================================== using Rule = PannerRule; //============================================================================== /** Constructor. */ Panner(); //============================================================================== /** Sets the panning rule. */ void setRule (Rule newRule); /** Sets the current panning value, between -1 (full left) and 1 (full right). */ void setPan (SampleType newPan); //============================================================================== /** Initialises the processor. */ void prepare (const ProcessSpec& spec); /** Resets the internal state variables of the processor. */ void reset(); //============================================================================== /** Processes the input and output samples supplied in the processing context. */ template void process (const ProcessContext& context) noexcept { const auto& inputBlock = context.getInputBlock(); auto& outputBlock = context.getOutputBlock(); const auto numInputChannels = inputBlock.getNumChannels(); const auto numOutputChannels = outputBlock.getNumChannels(); const auto numSamples = outputBlock.getNumSamples(); jassertquiet (inputBlock.getNumSamples() == numSamples); if (numOutputChannels != 2 || numInputChannels == 0 || numInputChannels > 2) return; if (numInputChannels == 2) { outputBlock.copyFrom (inputBlock); } else { outputBlock.getSingleChannelBlock (0).copyFrom (inputBlock); outputBlock.getSingleChannelBlock (1).copyFrom (inputBlock); } if (context.isBypassed) return; outputBlock.getSingleChannelBlock (0).multiplyBy (leftVolume); outputBlock.getSingleChannelBlock (1).multiplyBy (rightVolume); } private: //============================================================================== void update(); //============================================================================== Rule currentRule = Rule::balanced; SampleType pan = 0.0; SmoothedValue leftVolume, rightVolume; double sampleRate = 44100.0; }; } // namespace dsp } // namespace juce