/* ZynAddSubFX - a software synthesizer OSSaudiooutput.C - Audio output for Open Sound System Copyright (C) 2002-2005 Nasca Octavian Paul Author: Nasca Octavian Paul This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License (version 2 or later) for more details. You should have received a copy of the GNU General Public License (version 2) along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "NulEngine.h" #include "../globals.h" #include #include using namespace std; NulEngine::NulEngine(const SYNTH_T &synth_) :AudioOut(synth_), pThread(NULL) { name = "NULL"; playing_until.tv_sec = 0; playing_until.tv_usec = 0; } void *NulEngine::_AudioThread(void *arg) { return (static_cast(arg))->AudioThread(); } void *NulEngine::AudioThread() { while(pThread) { getNext(); struct timeval now; int remaining = 0; gettimeofday(&now, NULL); if((playing_until.tv_usec == 0) && (playing_until.tv_sec == 0)) { playing_until.tv_usec = now.tv_usec; playing_until.tv_sec = now.tv_sec; } else { remaining = (playing_until.tv_usec - now.tv_usec) + (playing_until.tv_sec - now.tv_sec) * 1000000; if(remaining > 10000) //Don't sleep() less than 10ms. //This will add latency... usleep(remaining - 10000); if(remaining < 0) cerr << "WARNING - too late" << endl; } playing_until.tv_usec += synth.buffersize * 1000000 / synth.samplerate; if(remaining < 0) playing_until.tv_usec -= remaining; playing_until.tv_sec += playing_until.tv_usec / 1000000; playing_until.tv_usec %= 1000000; } return NULL; } NulEngine::~NulEngine() {} bool NulEngine::Start() { setAudioEn(true); return getAudioEn(); } void NulEngine::Stop() { setAudioEn(false); } void NulEngine::setAudioEn(bool nval) { if(nval) { if(!getAudioEn()) { pthread_t *thread = new pthread_t; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pThread = thread; pthread_create(pThread, &attr, _AudioThread, this); } } else if(getAudioEn()) { pthread_t *thread = pThread; pThread = NULL; pthread_join(*thread, NULL); delete thread; } } bool NulEngine::getAudioEn() const { return pThread; }