/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** A button that can be toggled on/off. All buttons can be toggle buttons, but this lets you create one of the standard ones which has a tick-box and a text label next to it. @see Button, DrawableButton, TextButton @tags{GUI} */ class JUCE_API ToggleButton : public Button { public: //============================================================================== /** Creates a ToggleButton. */ ToggleButton(); /** Creates a ToggleButton. @param buttonText the text to put in the button (the component's name is also initially set to this string, but these can be changed later using the setName() and setButtonText() methods) */ explicit ToggleButton (const String& buttonText); /** Destructor. */ ~ToggleButton() override; //============================================================================== /** Resizes the button to fit neatly around its current text. The button's height won't be affected, only its width. */ void changeWidthToFitText(); //============================================================================== /** A set of colour IDs to use to change the colour of various aspects of the button. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour */ enum ColourIds { textColourId = 0x1006501, /**< The colour to use for the button's text. */ tickColourId = 0x1006502, /**< The colour to use for the tick mark. */ tickDisabledColourId = 0x1006503 /**< The colour to use for the disabled tick mark and/or outline. */ }; protected: //============================================================================== /** @internal */ void paintButton (Graphics&, bool, bool) override; /** @internal */ void colourChanged() override; private: std::unique_ptr createAccessibilityHandler() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleButton) }; } // namespace juce