/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Manages details about connected display devices. @tags{GUI} */ class JUCE_API Displays { private: Displays (Desktop&); public: //============================================================================== /** Represents a connected display device. */ struct JUCE_API Display { /** This will be true if this is the user's main display device. */ bool isMain; /** The total area of this display in logical pixels including any OS-dependent objects like the taskbar, menu bar, etc. */ Rectangle totalArea; /** The total area of this display in logical pixels which isn't covered by OS-dependent objects like the taskbar, menu bar, etc. */ Rectangle userArea; /** Represents the area of this display in logical pixels that is not functional for displaying content. On mobile devices this may be the area covered by display cutouts and notches, where you still want to draw a background but should not position important content. */ BorderSize safeAreaInsets; /** The top-left of this display in physical coordinates. */ Point topLeftPhysical; /** The scale factor of this display. For higher-resolution displays, or displays with a user-defined scale factor set, this may be a value other than 1.0. This value is used to convert between physical and logical pixels. For example, a Component with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0. */ double scale; /** The DPI of the display. This is the number of physical pixels per inch. To get the number of logical pixels per inch, divide this by the Display::scale value. */ double dpi; }; //============================================================================== /** Converts an integer Rectangle from physical to logical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Rectangle to be converted is on. */ Rectangle physicalToLogical (Rectangle physicalRect, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Converts a floating-point Rectangle from physical to logical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Rectangle to be converted is on. */ Rectangle physicalToLogical (Rectangle physicalRect, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Converts an integer Rectangle from logical to physical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Rectangle to be converted is on. */ Rectangle logicalToPhysical (Rectangle logicalRect, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Converts a floating-point Rectangle from logical to physical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Rectangle to be converted is on. */ Rectangle logicalToPhysical (Rectangle logicalRect, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Converts a Point from physical to logical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Point to be converted is on. */ template Point physicalToLogical (Point physicalPoint, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Converts a Point from logical to physical pixels. If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion regardless of the display that the Point to be converted is on. */ template Point logicalToPhysical (Point logicalPoint, const Display* useScaleFactorOfDisplay = nullptr) const noexcept; /** Returns the Display object representing the display containing a given Rectangle (either in logical or physical pixels), or nullptr if there are no connected displays. If the Rectangle lies outside all the displays then the nearest one will be returned. */ const Display* getDisplayForRect (Rectangle rect, bool isPhysical = false) const noexcept; /** Returns the Display object representing the display containing a given Point (either in logical or physical pixels), or nullptr if there are no connected displays. If the Point lies outside all the displays then the nearest one will be returned. */ const Display* getDisplayForPoint (Point point, bool isPhysical = false) const noexcept; /** Returns the Display object representing the display acting as the user's main screen, or nullptr if there are no connected displays. */ const Display* getPrimaryDisplay() const noexcept; /** Returns a RectangleList made up of all the displays in LOGICAL pixels. */ RectangleList getRectangleList (bool userAreasOnly) const; /** Returns the smallest bounding box which contains all the displays in LOGICAL pixels. */ Rectangle getTotalBounds (bool userAreasOnly) const; /** An Array containing the Display objects for all of the connected displays. */ Array displays; #ifndef DOXYGEN /** @internal */ void refresh(); [[deprecated ("Use the getDisplayForPoint or getDisplayForRect methods instead " "as they can deal with converting between logical and physical pixels.")]] const Display& getDisplayContaining (Point position) const noexcept; // These methods have been deprecated - use the methods which return a Display* instead as they will return // nullptr on headless systems with no connected displays [[deprecated]] const Display& findDisplayForRect (Rectangle, bool isPhysical = false) const noexcept; [[deprecated]] const Display& findDisplayForPoint (Point, bool isPhysical = false) const noexcept; [[deprecated]] const Display& getMainDisplay() const noexcept; #endif private: friend class Desktop; void init (Desktop&); void findDisplays (float masterScale); void updateToLogical(); Display emptyDisplay; }; } // namespace juce