/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** As the title suggests, this is a button containing an image. The colour and transparency of the image can be set to vary when the button state changes. @see Button, ShapeButton, TextButton @tags{GUI} */ class JUCE_API ImageButton : public Button { public: //============================================================================== /** Creates an ImageButton. Use setImage() to specify the image to use. The colours and opacities that are specified here can be changed later using setImages(). @param name the name to give the component */ explicit ImageButton (const String& name = String()); /** Destructor. */ ~ImageButton() override; //============================================================================== /** Sets up the images to draw in various states. @param resizeButtonNowToFitThisImage if true, the button will be immediately resized to the same dimensions as the normal image @param rescaleImagesWhenButtonSizeChanges if true, the image will be rescaled to fit the button when the button's size changes @param preserveImageProportions if true then any rescaling of the image to fit the button will keep the image's x and y proportions correct - i.e. it won't distort its shape, although this might create gaps around the edges @param normalImage the image to use when the button is in its normal state. button no longer needs it. @param imageOpacityWhenNormal the opacity to use when drawing the normal image. @param overlayColourWhenNormal an overlay colour to use to fill the alpha channel of the normal image - if this colour is transparent, no overlay will be drawn. The overlay will be drawn over the top of the image, so you can basically add a solid or semi-transparent colour to the image to brighten or darken it @param overImage the image to use when the mouse is over the button. If you want to use the same image as was set in the normalImage parameter, this value can be a null image. @param imageOpacityWhenOver the opacity to use when drawing the image when the mouse is over the button @param overlayColourWhenOver an overlay colour to use to fill the alpha channel of the image when the mouse is over - if this colour is transparent, no overlay will be drawn @param downImage an image to use when the button is pressed down. If set to a null image, the 'over' image will be drawn instead (or the normal image if there isn't an 'over' image either). @param imageOpacityWhenDown the opacity to use when drawing the image when the button is pressed @param overlayColourWhenDown an overlay colour to use to fill the alpha channel of the image when the button is pressed down - if this colour is transparent, no overlay will be drawn @param hitTestAlphaThreshold if set to zero, the mouse is considered to be over the button whenever it's inside the button's bounding rectangle. If set to values higher than 0, the mouse will only be considered to be over the image when the value of the image's alpha channel at that position is greater than this level. */ void setImages (bool resizeButtonNowToFitThisImage, bool rescaleImagesWhenButtonSizeChanges, bool preserveImageProportions, const Image& normalImage, float imageOpacityWhenNormal, Colour overlayColourWhenNormal, const Image& overImage, float imageOpacityWhenOver, Colour overlayColourWhenOver, const Image& downImage, float imageOpacityWhenDown, Colour overlayColourWhenDown, float hitTestAlphaThreshold = 0.0f); /** Returns the currently set 'normal' image. */ Image getNormalImage() const; /** Returns the image that's drawn when the mouse is over the button. If a valid 'over' image has been set, this will return it; otherwise it'll just return the normal image. */ Image getOverImage() const; /** Returns the image that's drawn when the button is held down. If a valid 'down' image has been set, this will return it; otherwise it'll return the 'over' image or normal image, depending on what's available. */ Image getDownImage() const; //============================================================================== /** This abstract base class is implemented by LookAndFeel classes. */ struct JUCE_API LookAndFeelMethods { virtual ~LookAndFeelMethods() = default; virtual void drawImageButton (Graphics&, Image*, int imageX, int imageY, int imageW, int imageH, const Colour& overlayColour, float imageOpacity, ImageButton&) = 0; }; protected: //============================================================================== /** @internal */ bool hitTest (int x, int y) override; /** @internal */ void paintButton (Graphics&, bool, bool) override; private: //============================================================================== bool scaleImageToFit, preserveProportions; uint8 alphaThreshold; Rectangle imageBounds; Image normalImage, overImage, downImage; float normalOpacity, overOpacity, downOpacity; Colour normalOverlay, overOverlay, downOverlay; Image getCurrentImage() const; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageButton) }; } // namespace juce