/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { static void blurDataTriplets (uint8* d, int num, const int delta) noexcept { uint32 last = d[0]; d[0] = (uint8) ((d[0] + d[delta] + 1) / 3); d += delta; num -= 2; do { const uint32 newLast = d[0]; d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3); d += delta; last = newLast; } while (--num > 0); d[0] = (uint8) ((last + d[0] + 1) / 3); } static void blurSingleChannelImage (uint8* const data, const int width, const int height, const int lineStride, const int repetitions) noexcept { jassert (width > 2 && height > 2); for (int y = 0; y < height; ++y) for (int i = repetitions; --i >= 0;) blurDataTriplets (data + lineStride * y, width, 1); for (int x = 0; x < width; ++x) for (int i = repetitions; --i >= 0;) blurDataTriplets (data + x, height, lineStride); } static void blurSingleChannelImage (Image& image, int radius) { const Image::BitmapData bm (image, Image::BitmapData::readWrite); blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius); } //============================================================================== DropShadow::DropShadow (Colour shadowColour, const int r, Point o) noexcept : colour (shadowColour), radius (r), offset (o) { jassert (radius > 0); } void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const { jassert (radius > 0); if (srcImage.isValid()) { Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel)); shadowImage.duplicateIfShared(); blurSingleChannelImage (shadowImage, radius); g.setColour (colour); g.drawImageAt (shadowImage, offset.x, offset.y, true); } } void DropShadow::drawForPath (Graphics& g, const Path& path) const { jassert (radius > 0); auto area = (path.getBounds().getSmallestIntegerContainer() + offset) .expanded (radius + 1) .getIntersection (g.getClipBounds().expanded (radius + 1)); if (area.getWidth() > 2 && area.getHeight() > 2) { Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true); { Graphics g2 (renderedPath); g2.setColour (Colours::white); g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()), (float) (offset.y - area.getY()))); } blurSingleChannelImage (renderedPath, radius); g.setColour (colour); g.drawImageAt (renderedPath, area.getX(), area.getY(), true); } } static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle area, bool isCorner, float centreX, float centreY, float edgeX, float edgeY) { cg.point1 = area.getRelativePoint (centreX, centreY); cg.point2 = area.getRelativePoint (edgeX, edgeY); cg.isRadial = isCorner; g.setGradientFill (cg); g.fillRect (area); } void DropShadow::drawForRectangle (Graphics& g, const Rectangle& targetArea) const { ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false); for (float i = 0.05f; i < 1.0f; i += 0.1f) cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i)); const float radiusInset = (float) radius / 2.0f; const float expandedRadius = (float) radius + radiusInset; auto area = targetArea.toFloat().reduced (radiusInset) + offset.toFloat(); auto r = area.expanded (expandedRadius); auto top = r.removeFromTop (expandedRadius); auto bottom = r.removeFromBottom (expandedRadius); drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f); drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f); drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0); drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0); drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0); drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f); drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0); drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0); g.setColour (colour); g.fillRect (area); } //============================================================================== DropShadowEffect::DropShadowEffect() {} DropShadowEffect::~DropShadowEffect() {} void DropShadowEffect::setShadowProperties (const DropShadow& newShadow) { shadow = newShadow; } void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha) { DropShadow s (shadow); s.radius = roundToInt ((float) s.radius * scaleFactor); s.colour = s.colour.withMultipliedAlpha (alpha); s.offset.x = roundToInt ((float) s.offset.x * scaleFactor); s.offset.y = roundToInt ((float) s.offset.y * scaleFactor); s.drawForImage (g, image); g.setOpacity (alpha); g.drawImageAt (image, 0, 0); } } // namespace juce