/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2014 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "../App.hpp" #include "../Window.hpp" #include START_NAMESPACE_DGL // ----------------------------------------------------------------------- struct App::PrivateData { bool doLoop; unsigned visibleWindows; std::list windows; std::list idleCallbacks; PrivateData() : doLoop(false), visibleWindows(0) {} }; // ----------------------------------------------------------------------- App::App() : pData(new PrivateData()) { } App::~App() { pData->windows.clear(); pData->idleCallbacks.clear(); delete pData; } void App::idle() { for (std::list::iterator it = pData->windows.begin(); it != pData->windows.end(); ++it) { Window* const window(*it); window->_idle(); } for (std::list::iterator it = pData->idleCallbacks.begin(); it != pData->idleCallbacks.end(); ++it) { IdleCallback* const idleCallback(*it); idleCallback->idleCallback(); } } void App::exec() { while (pData->doLoop) { idle(); d_msleep(10); } } void App::quit() { pData->doLoop = false; for (std::list::reverse_iterator rit = pData->windows.rbegin(); rit != pData->windows.rend(); ++rit) { Window* const window(*rit); window->close(); } } bool App::isQuiting() const { return !pData->doLoop; } // ----------------------------------------------------------------------- void App::addIdleCallback(IdleCallback* const callback) { if (callback != nullptr) pData->idleCallbacks.push_back(callback); } void App::removeIdleCallback(IdleCallback* const callback) { if (callback != nullptr) pData->idleCallbacks.remove(callback); } // ----------------------------------------------------------------------- void App::_addWindow(Window* const window) { if (window != nullptr) pData->windows.push_back(window); } void App::_removeWindow(Window* const window) { if (window != nullptr) pData->windows.remove(window); } void App::_oneShown() { if (++pData->visibleWindows == 1) pData->doLoop = true; } void App::_oneHidden() { if (--pData->visibleWindows == 0) pData->doLoop = false; } // ----------------------------------------------------------------------- END_NAMESPACE_DGL