/* * DISTRHO Plugin Toolkit (DPT) * Copyright (C) 2012-2013 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_BASE_HPP_INCLUDED #define DGL_BASE_HPP_INCLUDED #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) # define DGL_OS_WINDOWS 1 #elif defined(__APPLE__) # define DGL_OS_MAC 1 #elif defined(__HAIKU__) # define DGL_OS_HAIKU 1 #elif defined(__linux__) # define DGL_OS_LINUX 1 #endif #if defined(HAVE_CPP11_SUPPORT) # define PROPER_CPP11_SUPPORT #elif defined(__GNUC__) && defined(__GXX_EXPERIMENTAL_CXX0X__) # if (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 # define PROPER_CPP11_SUPPORT # if (__GNUC__ * 100 + __GNUC_MINOR__) < 407 # define override // gcc4.7+ only # endif # endif #endif #ifndef PROPER_CPP11_SUPPORT # define override # define noexcept # define nullptr (0) #endif #define DGL_NAMESPACE DGL #define START_NAMESPACE_DGL namespace DGL_NAMESPACE { #define END_NAMESPACE_DGL } #define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE; #if DGL_OS_WINDOWS # include #else # include #endif #if DGL_OS_MAC # include #else # include #endif #if defined(GL_BGR_EXT) && ! defined(GL_BGR) # define GL_BGR GL_BGR_EXT #endif #if defined(GL_BGRA_EXT) && ! defined(GL_BGRA) # define GL_BGRA GL_BGRA_EXT #endif #ifndef GL_CLAMP_TO_BORDER # define GL_CLAMP_TO_BORDER 0x812D #endif START_NAMESPACE_DGL // ----------------------------------------------------------------------- enum Char { DGL_CHAR_BACKSPACE = 0x08, DGL_CHAR_ESCAPE = 0x1B, DGL_CHAR_DELETE = 0x7F }; enum Key { DGL_KEY_F1 = 1, DGL_KEY_F2, DGL_KEY_F3, DGL_KEY_F4, DGL_KEY_F5, DGL_KEY_F6, DGL_KEY_F7, DGL_KEY_F8, DGL_KEY_F9, DGL_KEY_F10, DGL_KEY_F11, DGL_KEY_F12, DGL_KEY_LEFT, DGL_KEY_UP, DGL_KEY_RIGHT, DGL_KEY_DOWN, DGL_KEY_PAGE_UP, DGL_KEY_PAGE_DOWN, DGL_KEY_HOME, DGL_KEY_END, DGL_KEY_INSERT, DGL_KEY_SHIFT, DGL_KEY_CTRL, DGL_KEY_ALT, DGL_KEY_SUPER }; enum Modifier { DGL_MODIFIER_SHIFT = 1 << 0, /**< Shift key */ DGL_MODIFIER_CTRL = 1 << 1, /**< Control key */ DGL_MODIFIER_ALT = 1 << 2, /**< Alt/Option key */ DGL_MODIFIER_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ }; // ----------------------------------------------------------------------- END_NAMESPACE_DGL static inline void dgl_sleep(unsigned int secs) { #ifdef DGL_OS_WINDOWS Sleep(secs * 1000); #else sleep(secs); #endif } static inline void dgl_msleep(unsigned int msecs) { #ifdef DGL_OS_WINDOWS Sleep(msecs); #else usleep(msecs * 1000); #endif } // ----------------------------------------------------------------------- #endif // DGL_BASE_HPP_INCLUDED