/* ============================================================================== This file is part of the Water library. Copyright (c) 2016 ROLI Ltd. Copyright (C) 2017 Filipe Coelho Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ============================================================================== */ #ifndef WATER_REFERENCECOUNTEDOBJECT_H_INCLUDED #define WATER_REFERENCECOUNTEDOBJECT_H_INCLUDED #include "Atomic.h" namespace water { //============================================================================== /** A base class which provides methods for reference-counting. To add reference-counting to a class, derive it from this class, and use the ReferenceCountedObjectPtr class to point to it. e.g. @code class MyClass : public ReferenceCountedObject { void foo(); // This is a neat way of declaring a typedef for a pointer class, // rather than typing out the full templated name each time.. typedef ReferenceCountedObjectPtr Ptr; }; MyClass::Ptr p = new MyClass(); MyClass::Ptr p2 = p; p = nullptr; p2->foo(); @endcode Once a new ReferenceCountedObject has been assigned to a pointer, be careful not to delete the object manually. This class uses an Atomic value to hold the reference count, so that it the pointers can be passed between threads safely. For a faster but non-thread-safe version, use SingleThreadedReferenceCountedObject instead. @see ReferenceCountedObjectPtr, ReferenceCountedArray, SingleThreadedReferenceCountedObject */ class ReferenceCountedObject { public: //============================================================================== /** Increments the object's reference count. This is done automatically by the smart pointer, but is public just in case it's needed for nefarious purposes. */ void incReferenceCount() noexcept { ++refCount; } /** Decreases the object's reference count. If the count gets to zero, the object will be deleted. */ void decReferenceCount() noexcept { jassert (getReferenceCount() > 0); if (--refCount == 0) delete this; } /** Decreases the object's reference count. If the count gets to zero, the object will not be deleted, but this method will return true, allowing the caller to take care of deletion. */ bool decReferenceCountWithoutDeleting() noexcept { jassert (getReferenceCount() > 0); return --refCount == 0; } /** Returns the object's current reference count. */ int getReferenceCount() const noexcept { return refCount.get(); } protected: //============================================================================== /** Creates the reference-counted object (with an initial ref count of zero). */ ReferenceCountedObject() {} /** Destructor. */ virtual ~ReferenceCountedObject() { // it's dangerous to delete an object that's still referenced by something else! jassert (getReferenceCount() == 0); } /** Resets the reference count to zero without deleting the object. You should probably never need to use this! */ void resetReferenceCount() noexcept { refCount = 0; } private: //============================================================================== Atomic refCount; CARLA_DECLARE_NON_COPY_CLASS (ReferenceCountedObject) }; //============================================================================== /** Adds reference-counting to an object. This is effectively a version of the ReferenceCountedObject class, but which uses a non-atomic counter, and so is not thread-safe (but which will be more efficient). For more details on how to use it, see the ReferenceCountedObject class notes. @see ReferenceCountedObject, ReferenceCountedObjectPtr, ReferenceCountedArray */ class SingleThreadedReferenceCountedObject { public: //============================================================================== /** Increments the object's reference count. This is done automatically by the smart pointer, but is public just in case it's needed for nefarious purposes. */ void incReferenceCount() noexcept { ++refCount; } /** Decreases the object's reference count. If the count gets to zero, the object will be deleted. */ void decReferenceCount() noexcept { jassert (getReferenceCount() > 0); if (--refCount == 0) delete this; } /** Decreases the object's reference count. If the count gets to zero, the object will not be deleted, but this method will return true, allowing the caller to take care of deletion. */ bool decReferenceCountWithoutDeleting() noexcept { jassert (getReferenceCount() > 0); return --refCount == 0; } /** Returns the object's current reference count. */ int getReferenceCount() const noexcept { return refCount; } protected: //============================================================================== /** Creates the reference-counted object (with an initial ref count of zero). */ SingleThreadedReferenceCountedObject() : refCount (0) {} /** Destructor. */ virtual ~SingleThreadedReferenceCountedObject() { // it's dangerous to delete an object that's still referenced by something else! jassert (getReferenceCount() == 0); } private: //============================================================================== int refCount; CARLA_DECLARE_NON_COPY_CLASS (SingleThreadedReferenceCountedObject) }; //============================================================================== /** A smart-pointer class which points to a reference-counted object. The template parameter specifies the class of the object you want to point to - the easiest way to make a class reference-countable is to simply make it inherit from ReferenceCountedObject or SingleThreadedReferenceCountedObject, but if you need to, you can roll your own reference-countable class by implementing a set of methods called incReferenceCount(), decReferenceCount(), and decReferenceCountWithoutDeleting(). See ReferenceCountedObject for examples of how these methods should behave. When using this class, you'll probably want to create a typedef to abbreviate the full templated name - e.g. @code struct MyClass : public ReferenceCountedObject { typedef ReferenceCountedObjectPtr Ptr; ... @endcode @see ReferenceCountedObject, ReferenceCountedObjectArray */ template class ReferenceCountedObjectPtr { public: /** The class being referenced by this pointer. */ typedef ReferenceCountedObjectClass ReferencedType; //============================================================================== /** Creates a pointer to a null object. */ ReferenceCountedObjectPtr() noexcept : referencedObject (nullptr) { } /** Creates a pointer to an object. This will increment the object's reference-count. */ ReferenceCountedObjectPtr (ReferencedType* refCountedObject) noexcept : referencedObject (refCountedObject) { incIfNotNull (refCountedObject); } /** Copies another pointer. This will increment the object's reference-count. */ ReferenceCountedObjectPtr (const ReferenceCountedObjectPtr& other) noexcept : referencedObject (other.referencedObject) { incIfNotNull (referencedObject); } /** Copies another pointer. This will increment the object's reference-count (if it is non-null). */ template ReferenceCountedObjectPtr (const ReferenceCountedObjectPtr& other) noexcept : referencedObject (static_cast (other.get())) { incIfNotNull (referencedObject); } /** Changes this pointer to point at a different object. The reference count of the old object is decremented, and it might be deleted if it hits zero. The new object's count is incremented. */ ReferenceCountedObjectPtr& operator= (const ReferenceCountedObjectPtr& other) { return operator= (other.referencedObject); } /** Changes this pointer to point at a different object. The reference count of the old object is decremented, and it might be deleted if it hits zero. The new object's count is incremented. */ template ReferenceCountedObjectPtr& operator= (const ReferenceCountedObjectPtr& other) { return operator= (static_cast (other.get())); } /** Changes this pointer to point at a different object. The reference count of the old object is decremented, and it might be deleted if it hits zero. The new object's count is incremented. */ ReferenceCountedObjectPtr& operator= (ReferencedType* const newObject) { if (referencedObject != newObject) { incIfNotNull (newObject); ReferencedType* const oldObject = referencedObject; referencedObject = newObject; decIfNotNull (oldObject); } return *this; } #if WATER_COMPILER_SUPPORTS_MOVE_SEMANTICS /** Takes-over the object from another pointer. */ ReferenceCountedObjectPtr (ReferenceCountedObjectPtr&& other) noexcept : referencedObject (other.referencedObject) { other.referencedObject = nullptr; } /** Takes-over the object from another pointer. */ ReferenceCountedObjectPtr& operator= (ReferenceCountedObjectPtr&& other) { std::swap (referencedObject, other.referencedObject); return *this; } #endif /** Destructor. This will decrement the object's reference-count, which will cause the object to be deleted when the ref-count hits zero. */ ~ReferenceCountedObjectPtr() { decIfNotNull (referencedObject); } //============================================================================== /** Returns the object that this pointer references. The pointer returned may be null, of course. */ operator ReferencedType*() const noexcept { return referencedObject; } /** Returns the object that this pointer references. The pointer returned may be null, of course. */ ReferencedType* get() const noexcept { return referencedObject; } /** Returns the object that this pointer references. The pointer returned may be null, of course. */ ReferencedType* getObject() const noexcept { return referencedObject; } // the -> operator is called on the referenced object ReferencedType* operator->() const noexcept { jassert (referencedObject != nullptr); // null pointer method call! return referencedObject; } private: //============================================================================== ReferencedType* referencedObject; static void incIfNotNull (ReferencedType* o) noexcept { if (o != nullptr) o->incReferenceCount(); } static void decIfNotNull (ReferencedType* o) noexcept { if (o != nullptr && o->decReferenceCountWithoutDeleting()) delete o; } }; //============================================================================== /** Compares two ReferenceCountedObjectPtrs. */ template bool operator== (const ReferenceCountedObjectPtr& object1, ReferenceCountedObjectClass* const object2) noexcept { return object1.get() == object2; } /** Compares two ReferenceCountedObjectPtrs. */ template bool operator== (const ReferenceCountedObjectPtr& object1, const ReferenceCountedObjectPtr& object2) noexcept { return object1.get() == object2.get(); } /** Compares two ReferenceCountedObjectPtrs. */ template bool operator== (ReferenceCountedObjectClass* object1, const ReferenceCountedObjectPtr& object2) noexcept { return object1 == object2.get(); } /** Compares two ReferenceCountedObjectPtrs. */ template bool operator!= (const ReferenceCountedObjectPtr& object1, const ReferenceCountedObjectClass* object2) noexcept { return object1.get() != object2; } /** Compares two ReferenceCountedObjectPtrs. */ template bool operator!= (const ReferenceCountedObjectPtr& object1, const ReferenceCountedObjectPtr& object2) noexcept { return object1.get() != object2.get(); } /** Compares two ReferenceCountedObjectPtrs. */ template bool operator!= (ReferenceCountedObjectClass* object1, const ReferenceCountedObjectPtr& object2) noexcept { return object1 != object2.get(); } } #endif // WATER_REFERENCECOUNTEDOBJECT_H_INCLUDED