/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#include "AudioEngine.hpp"
// Make sure to define this before is included for Windows
#define _USE_MATH_DEFINES
#include
namespace ableton
{
namespace link
{
AudioEngine::AudioEngine(Link& link)
: mLink(link)
, mSharedEngineData({0., false, 4.})
{
}
double AudioEngine::beatTime() const
{
const auto timeline = mLink.captureAppTimeline();
return timeline.beatAtTime(mLink.clock().micros(), mSharedEngineData.quantum);
}
void AudioEngine::setTempo(double tempo)
{
const std::lock_guard lock(mEngineDataGuard);
mSharedEngineData.requestedTempo = tempo;
}
double AudioEngine::quantum() const
{
return mSharedEngineData.quantum;
}
void AudioEngine::setQuantum(double quantum)
{
const std::lock_guard lock(mEngineDataGuard);
mSharedEngineData.quantum = quantum;
mSharedEngineData.resetBeatTime = true;
}
AudioEngine::EngineData AudioEngine::pullEngineData()
{
auto engineData = EngineData{};
if (mEngineDataGuard.try_lock())
{
engineData.requestedTempo = mSharedEngineData.requestedTempo;
mSharedEngineData.requestedTempo = 0;
engineData.resetBeatTime = mSharedEngineData.resetBeatTime;
engineData.quantum = mSharedEngineData.quantum;
mSharedEngineData.resetBeatTime = false;
mEngineDataGuard.unlock();
}
return engineData;
}
void AudioEngine::timelineCallback(const std::chrono::microseconds hostTime, LinkTimeInfo* const info)
{
const auto engineData = pullEngineData();
auto timeline = mLink.captureAudioTimeline();
if (engineData.resetBeatTime)
{
// Reset the timeline so that beat 0 lands at the beginning of
// this buffer and clear the flag.
timeline.requestBeatAtTime(0, hostTime, engineData.quantum);
}
if (engineData.requestedTempo > 0)
{
// Set the newly requested tempo from the beginning of this buffer
timeline.setTempo(engineData.requestedTempo, hostTime);
}
// Timeline modifications are complete, commit the results
mLink.commitAudioTimeline(timeline);
// Save timeline info
info->beatsPerBar = engineData.quantum;
info->beatsPerMinute = timeline.tempo();
info->beat = timeline.beatAtTime(hostTime, engineData.quantum);
info->phase = timeline.phaseAtTime(hostTime, engineData.quantum);
}
} // namespace link
} // namespace ableton