/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #include "AudioEngine.hpp" // Make sure to define this before is included for Windows #define _USE_MATH_DEFINES #include namespace ableton { namespace link { AudioEngine::AudioEngine(Link& link) : mLink(link) , mSharedEngineData({0., false, 4.}) { } double AudioEngine::beatTime() const { const auto timeline = mLink.captureAppTimeline(); return timeline.beatAtTime(mLink.clock().micros(), mSharedEngineData.quantum); } void AudioEngine::setTempo(double tempo) { const std::lock_guard lock(mEngineDataGuard); mSharedEngineData.requestedTempo = tempo; } double AudioEngine::quantum() const { return mSharedEngineData.quantum; } void AudioEngine::setQuantum(double quantum) { const std::lock_guard lock(mEngineDataGuard); mSharedEngineData.quantum = quantum; mSharedEngineData.resetBeatTime = true; } AudioEngine::EngineData AudioEngine::pullEngineData() { auto engineData = EngineData{}; if (mEngineDataGuard.try_lock()) { engineData.requestedTempo = mSharedEngineData.requestedTempo; mSharedEngineData.requestedTempo = 0; engineData.resetBeatTime = mSharedEngineData.resetBeatTime; engineData.quantum = mSharedEngineData.quantum; mSharedEngineData.resetBeatTime = false; mEngineDataGuard.unlock(); } return engineData; } void AudioEngine::timelineCallback(const std::chrono::microseconds hostTime, LinkTimeInfo* const info) { const auto engineData = pullEngineData(); auto timeline = mLink.captureAudioTimeline(); if (engineData.resetBeatTime) { // Reset the timeline so that beat 0 lands at the beginning of // this buffer and clear the flag. timeline.requestBeatAtTime(0, hostTime, engineData.quantum); } if (engineData.requestedTempo > 0) { // Set the newly requested tempo from the beginning of this buffer timeline.setTempo(engineData.requestedTempo, hostTime); } // Timeline modifications are complete, commit the results mLink.commitAudioTimeline(timeline); // Save timeline info info->beatsPerBar = engineData.quantum; info->beatsPerMinute = timeline.tempo(); info->beat = timeline.beatAtTime(hostTime, engineData.quantum); info->phase = timeline.phaseAtTime(hostTime, engineData.quantum); } } // namespace link } // namespace ableton