/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2016 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_APP_HPP_INCLUDED #define DGL_APP_HPP_INCLUDED #include "Base.hpp" START_NAMESPACE_DGL // ----------------------------------------------------------------------- // Forward class names class Window; // ----------------------------------------------------------------------- /** Base DGL Application class. One application instance is required for creating a window. There's no single/global application instance in DGL, and multiple windows can share the same app instance. In standalone mode an application will automatically quit its event-loop when all its windows are closed. */ class Application { public: /** Constructor. */ Application(); /** Destructor. */ virtual ~Application(); /** Idle function. This runs the application event-loop once. */ void idle(); /** Run the application event-loop until all Windows are closed. idle() is called at regular intervals. @note This function is meant for standalones only, *never* call this from plugins. */ void exec(); /** Quit the application. This stops the event-loop and closes all Windows. */ void quit(); /** Check if the application is about to quit. Returning true means there's no event-loop running at the moment (or it's just about to stop). */ bool isQuiting() const noexcept; private: struct PrivateData; PrivateData* const pData; friend class Window; DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(Application) }; // ----------------------------------------------------------------------- END_NAMESPACE_DGL #endif // DGL_APP_HPP_INCLUDED