// // detail/reactive_wait_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_REACTIVE_WAIT_OP_HPP #define ASIO_DETAIL_REACTIVE_WAIT_OP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/fenced_block.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/reactor_op.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class reactive_wait_op : public reactor_op { public: ASIO_DEFINE_HANDLER_PTR(reactive_wait_op); reactive_wait_op(Handler& handler, const IoExecutor& io_ex) : reactor_op(&reactive_wait_op::do_perform, &reactive_wait_op::do_complete), handler_(ASIO_MOVE_CAST(Handler)(handler)), io_executor_(io_ex) { handler_work::start(handler_, io_executor_); } static status do_perform(reactor_op*) { return done; } static void do_complete(void* owner, operation* base, const asio::error_code& /*ec*/, std::size_t /*bytes_transferred*/) { // Take ownership of the handler object. reactive_wait_op* o(static_cast(base)); ptr p = { asio::detail::addressof(o->handler_), o, o }; handler_work w(o->handler_, o->io_executor_); ASIO_HANDLER_COMPLETION((*o)); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Even if we're not about to make an upcall, a // sub-object of the handler may be the true owner of the memory associated // with the handler. Consequently, a local copy of the handler is required // to ensure that any owning sub-object remains valid until after we have // deallocated the memory here. detail::binder1 handler(o->handler_, o->ec_); p.h = asio::detail::addressof(handler.handler_); p.reset(); // Make the upcall if required. if (owner) { fenced_block b(fenced_block::half); ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_)); w.complete(handler, handler.handler_); ASIO_HANDLER_INVOCATION_END; } } private: Handler handler_; IoExecutor io_executor_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_REACTIVE_WAIT_OP_HPP