// // windows/basic_object_handle.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // Copyright (c) 2011 Boris Schaeling (boris@highscore.de) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP #define ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) \ || defined(GENERATING_DOCUMENTATION) #include "asio/detail/throw_error.hpp" #include "asio/error.hpp" #include "asio/windows/basic_handle.hpp" #include "asio/windows/object_handle_service.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace windows { /// Provides object-oriented handle functionality. /** * The windows::basic_object_handle class template provides asynchronous and * blocking object-oriented handle functionality. * * @par Thread Safety * @e Distinct @e objects: Safe.@n * @e Shared @e objects: Unsafe. */ template class basic_object_handle : public basic_handle { public: /// The native representation of a handle. typedef typename ObjectHandleService::native_handle_type native_handle_type; /// Construct a basic_object_handle without opening it. /** * This constructor creates an object handle without opening it. * * @param io_context The io_context object that the object handle will use to * dispatch handlers for any asynchronous operations performed on the handle. */ explicit basic_object_handle(asio::io_context& io_context) : basic_handle(io_context) { } /// Construct a basic_object_handle on an existing native handle. /** * This constructor creates an object handle object to hold an existing native * handle. * * @param io_context The io_context object that the object handle will use to * dispatch handlers for any asynchronous operations performed on the handle. * * @param native_handle The new underlying handle implementation. * * @throws asio::system_error Thrown on failure. */ basic_object_handle(asio::io_context& io_context, const native_handle_type& native_handle) : basic_handle(io_context, native_handle) { } #if defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION) /// Move-construct a basic_object_handle from another. /** * This constructor moves an object handle from one object to another. * * @param other The other basic_object_handle object from which the move will * occur. * * @note Following the move, the moved-from object is in the same state as if * constructed using the @c basic_object_handle(io_context&) constructor. */ basic_object_handle(basic_object_handle&& other) : basic_handle( ASIO_MOVE_CAST(basic_object_handle)(other)) { } /// Move-assign a basic_object_handle from another. /** * This assignment operator moves an object handle from one object to another. * * @param other The other basic_object_handle object from which the move will * occur. * * @note Following the move, the moved-from object is in the same state as if * constructed using the @c basic_object_handle(io_context&) constructor. */ basic_object_handle& operator=(basic_object_handle&& other) { basic_handle::operator=( ASIO_MOVE_CAST(basic_object_handle)(other)); return *this; } #endif // defined(ASIO_HAS_MOVE) || defined(GENERATING_DOCUMENTATION) /// Perform a blocking wait on the object handle. /** * This function is used to wait for the object handle to be set to the * signalled state. This function blocks and does not return until the object * handle has been set to the signalled state. * * @throws asio::system_error Thrown on failure. */ void wait() { asio::error_code ec; this->get_service().wait(this->get_implementation(), ec); asio::detail::throw_error(ec, "wait"); } /// Perform a blocking wait on the object handle. /** * This function is used to wait for the object handle to be set to the * signalled state. This function blocks and does not return until the object * handle has been set to the signalled state. * * @param ec Set to indicate what error occurred, if any. */ void wait(asio::error_code& ec) { this->get_service().wait(this->get_implementation(), ec); } /// Start an asynchronous wait on the object handle. /** * This function is be used to initiate an asynchronous wait against the * object handle. It always returns immediately. * * @param handler The handler to be called when the object handle is set to * the signalled state. Copies will be made of the handler as required. The * function signature of the handler must be: * @code void handler( * const asio::error_code& error // Result of operation. * ); @endcode * Regardless of whether the asynchronous operation completes immediately or * not, the handler will not be invoked from within this function. Invocation * of the handler will be performed in a manner equivalent to using * asio::io_context::post(). */ template ASIO_INITFN_RESULT_TYPE(WaitHandler, void (asio::error_code)) async_wait(ASIO_MOVE_ARG(WaitHandler) handler) { return this->get_service().async_wait(this->get_implementation(), ASIO_MOVE_CAST(WaitHandler)(handler)); } }; } // namespace windows } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_HAS_WINDOWS_OBJECT_HANDLE) // || defined(GENERATING_DOCUMENTATION) #endif // ASIO_WINDOWS_BASIC_OBJECT_HANDLE_HPP