/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
#include
#include
namespace ableton
{
namespace platforms
{
namespace asio
{
class AsioService
{
public:
using Timer = AsioTimer;
AsioService()
: AsioService(DefaultHandler{})
{
}
template
explicit AsioService(ExceptionHandler exceptHandler)
: mpWork(new ::asio::io_service::work(mService))
{
mThread =
std::thread{[](::asio::io_service& service, ExceptionHandler handler) {
for (;;)
{
try
{
service.run();
break;
}
catch (const typename ExceptionHandler::Exception& exception)
{
handler(exception);
}
}
},
std::ref(mService), std::move(exceptHandler)};
}
~AsioService()
{
mpWork.reset();
mThread.join();
}
AsioTimer makeTimer()
{
return {mService};
}
template
void post(Handler handler)
{
mService.post(std::move(handler));
}
::asio::io_service mService;
private:
// Default handler is hidden and defines a hidden exception type
// that will never be thrown by other code, so it effectively does
// not catch.
struct DefaultHandler
{
struct Exception
{
};
void operator()(const Exception&)
{
}
};
std::unique_ptr<::asio::io_service::work> mpWork;
std::thread mThread;
};
} // namespace asio
} // namespace platforms
} // namespace ableton