/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifdef JUCE_EVENTS_H_INCLUDED /* When you add this cpp file to your project, you mustn't include it in a file where you've already included any other headers - just put it inside a file on its own, possibly with your config flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix header files that the compiler may be using. */ #error "Incorrect use of JUCE cpp file" #endif #include "AppConfig.h" #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1 #define JUCE_CORE_INCLUDE_JNI_HELPERS 1 #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1 #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1 #include "juce_events.h" //============================================================================== #if JUCE_MAC #import #import #import #import #import #elif JUCE_LINUX #include #include #include #undef KeyPress #include #endif //============================================================================== namespace juce { #include "messages/juce_ApplicationBase.cpp" #include "messages/juce_DeletedAtShutdown.cpp" #include "messages/juce_MessageListener.cpp" #include "messages/juce_MessageManager.cpp" #include "broadcasters/juce_ActionBroadcaster.cpp" #include "broadcasters/juce_AsyncUpdater.cpp" #include "broadcasters/juce_ChangeBroadcaster.cpp" #include "timers/juce_MultiTimer.cpp" #include "timers/juce_Timer.cpp" #include "interprocess/juce_InterprocessConnection.cpp" #include "interprocess/juce_InterprocessConnectionServer.cpp" #include "interprocess/juce_ConnectedChildProcess.cpp" //============================================================================== #if JUCE_MAC #include "native/juce_osx_MessageQueue.h" #include "native/juce_mac_MessageManager.mm" #elif JUCE_IOS #include "native/juce_osx_MessageQueue.h" #include "native/juce_ios_MessageManager.mm" #elif JUCE_WINDOWS #include "native/juce_win32_Messaging.cpp" #elif JUCE_LINUX #include "native/juce_ScopedXLock.h" #include "native/juce_linux_Messaging.cpp" #elif JUCE_ANDROID #include "native/juce_android_Messaging.cpp" #endif }