/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2016 - ROLI Ltd. Permission is granted to use this software under the terms of the ISC license http://www.isc.org/downloads/software-support-policy/isc-license/ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ----------------------------------------------------------------------------- To release a closed-source product which uses other parts of JUCE not licensed under the ISC terms, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ ChannelRemappingAudioSource::ChannelRemappingAudioSource (AudioSource* const source_, const bool deleteSourceWhenDeleted) : source (source_, deleteSourceWhenDeleted), requiredNumberOfChannels (2) { remappedInfo.buffer = &buffer; remappedInfo.startSample = 0; } ChannelRemappingAudioSource::~ChannelRemappingAudioSource() {} //============================================================================== void ChannelRemappingAudioSource::setNumberOfChannelsToProduce (const int requiredNumberOfChannels_) { const ScopedLock sl (lock); requiredNumberOfChannels = requiredNumberOfChannels_; } void ChannelRemappingAudioSource::clearAllMappings() { const ScopedLock sl (lock); remappedInputs.clear(); remappedOutputs.clear(); } void ChannelRemappingAudioSource::setInputChannelMapping (const int destIndex, const int sourceIndex) { const ScopedLock sl (lock); while (remappedInputs.size() < destIndex) remappedInputs.add (-1); remappedInputs.set (destIndex, sourceIndex); } void ChannelRemappingAudioSource::setOutputChannelMapping (const int sourceIndex, const int destIndex) { const ScopedLock sl (lock); while (remappedOutputs.size() < sourceIndex) remappedOutputs.add (-1); remappedOutputs.set (sourceIndex, destIndex); } int ChannelRemappingAudioSource::getRemappedInputChannel (const int inputChannelIndex) const { const ScopedLock sl (lock); if (inputChannelIndex >= 0 && inputChannelIndex < remappedInputs.size()) return remappedInputs.getUnchecked (inputChannelIndex); return -1; } int ChannelRemappingAudioSource::getRemappedOutputChannel (const int outputChannelIndex) const { const ScopedLock sl (lock); if (outputChannelIndex >= 0 && outputChannelIndex < remappedOutputs.size()) return remappedOutputs .getUnchecked (outputChannelIndex); return -1; } //============================================================================== void ChannelRemappingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate) { source->prepareToPlay (samplesPerBlockExpected, sampleRate); } void ChannelRemappingAudioSource::releaseResources() { source->releaseResources(); } void ChannelRemappingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) { const ScopedLock sl (lock); buffer.setSize (requiredNumberOfChannels, bufferToFill.numSamples, false, false, true); const int numChans = bufferToFill.buffer->getNumChannels(); for (int i = 0; i < buffer.getNumChannels(); ++i) { const int remappedChan = getRemappedInputChannel (i); if (remappedChan >= 0 && remappedChan < numChans) { buffer.copyFrom (i, 0, *bufferToFill.buffer, remappedChan, bufferToFill.startSample, bufferToFill.numSamples); } else { buffer.clear (i, 0, bufferToFill.numSamples); } } remappedInfo.numSamples = bufferToFill.numSamples; source->getNextAudioBlock (remappedInfo); bufferToFill.clearActiveBufferRegion(); for (int i = 0; i < requiredNumberOfChannels; ++i) { const int remappedChan = getRemappedOutputChannel (i); if (remappedChan >= 0 && remappedChan < numChans) { bufferToFill.buffer->addFrom (remappedChan, bufferToFill.startSample, buffer, i, 0, bufferToFill.numSamples); } } } //============================================================================== XmlElement* ChannelRemappingAudioSource::createXml() const { XmlElement* e = new XmlElement ("MAPPINGS"); String ins, outs; const ScopedLock sl (lock); for (int i = 0; i < remappedInputs.size(); ++i) ins << remappedInputs.getUnchecked(i) << ' '; for (int i = 0; i < remappedOutputs.size(); ++i) outs << remappedOutputs.getUnchecked(i) << ' '; e->setAttribute ("inputs", ins.trimEnd()); e->setAttribute ("outputs", outs.trimEnd()); return e; } void ChannelRemappingAudioSource::restoreFromXml (const XmlElement& e) { if (e.hasTagName ("MAPPINGS")) { const ScopedLock sl (lock); clearAllMappings(); StringArray ins, outs; ins.addTokens (e.getStringAttribute ("inputs"), false); outs.addTokens (e.getStringAttribute ("outputs"), false); for (int i = 0; i < ins.size(); ++i) remappedInputs.add (ins[i].getIntValue()); for (int i = 0; i < outs.size(); ++i) remappedOutputs.add (outs[i].getIntValue()); } }