// // system_executor.hpp // ~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_SYSTEM_EXECUTOR_HPP #define ASIO_SYSTEM_EXECUTOR_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/scheduler.hpp" #include "asio/detail/thread_group.hpp" #include "asio/execution_context.hpp" #include "asio/is_executor.hpp" #include "asio/detail/push_options.hpp" namespace asio { /// An executor that uses arbitrary threads. /** * The system executor represents an execution context where functions are * permitted to run on arbitrary threads. The post() and defer() functions * schedule the function to run on an unspecified system thread pool, and * dispatch() invokes the function immediately. */ class system_executor { public: /// Obtain the underlying execution context. execution_context& context() const ASIO_NOEXCEPT; /// Inform the executor that it has some outstanding work to do. /** * For the system executor, this is a no-op. */ void on_work_started() const ASIO_NOEXCEPT { } /// Inform the executor that some work is no longer outstanding. /** * For the system executor, this is a no-op. */ void on_work_finished() const ASIO_NOEXCEPT { } /// Request the system executor to invoke the given function object. /** * This function is used to ask the executor to execute the given function * object. The function object will always be executed inside this function. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void dispatch(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Request the system executor to invoke the given function object. /** * This function is used to ask the executor to execute the given function * object. The function object will never be executed inside this function. * Instead, it will be scheduled to run on an unspecified system thread pool. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void post(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Request the system executor to invoke the given function object. /** * This function is used to ask the executor to execute the given function * object. The function object will never be executed inside this function. * Instead, it will be scheduled to run on an unspecified system thread pool. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void defer(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Compare two executors for equality. /** * System executors always compare equal. */ friend bool operator==(const system_executor&, const system_executor&) ASIO_NOEXCEPT { return true; } /// Compare two executors for inequality. /** * System executors always compare equal. */ friend bool operator!=(const system_executor&, const system_executor&) ASIO_NOEXCEPT { return false; } private: struct thread_function; // Hidden implementation of the system execution context. struct context_impl : public execution_context { // Constructor creates all threads in the system thread pool. ASIO_DECL context_impl(); // Destructor shuts down all threads in the system thread pool. ASIO_DECL ~context_impl(); // The underlying scheduler. detail::scheduler& scheduler_; // The threads in the system thread pool. detail::thread_group threads_; }; }; #if !defined(GENERATING_DOCUMENTATION) template <> struct is_executor : true_type {}; #endif // !defined(GENERATING_DOCUMENTATION) } // namespace asio #include "asio/detail/pop_options.hpp" #include "asio/impl/system_executor.hpp" #if defined(ASIO_HEADER_ONLY) # include "asio/impl/system_executor.ipp" #endif // defined(ASIO_HEADER_ONLY) #endif // ASIO_SYSTEM_EXECUTOR_HPP