/* ZynAddSubFX - a software synthesizer Effect.h - this class is inherited by the all effects(Reverb, Echo, ..) Copyright (C) 2002-2005 Nasca Octavian Paul Author: Nasca Octavian Paul This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License (version 2 or later) for more details. You should have received a copy of the GNU General Public License (version 2) along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef EFFECT_H #define EFFECT_H #include "../Misc/Util.h" #include "../globals.h" #include "../Params/FilterParams.h" #include "../Misc/Stereo.h" class FilterParams; /**this class is inherited by the all effects(Reverb, Echo, ..)*/ class Effect { public: /** * Effect Constructor * @param insertion_ 1 when it is an insertion Effect * @param efxoutl_ Effect output buffer Left channel * @param efxoutr_ Effect output buffer Right channel * @param filterpars_ pointer to FilterParams array * @param Ppreset_ chosen preset * @return Initialized Effect object*/ Effect(bool insertion_, float *efxoutl_, float *efxoutr_, FilterParams *filterpars_, unsigned char Ppreset_); virtual ~Effect() {} /** * Choose a preset * @param npreset number of chosen preset*/ virtual void setpreset(unsigned char npreset) = 0; /**Change parameter npar to value * @param npar chosen parameter * @param value chosen new value*/ virtual void changepar(int npar, unsigned char value) = 0; /**Get the value of parameter npar * @param npar chosen parameter * @return the value of the parameter in an unsigned char or 0 if it * does not exist*/ virtual unsigned char getpar(int npar) const = 0; /**Output result of effect based on the given buffers * * This method should result in the effect generating its results * and placing them into the efxoutl and efxoutr buffers. * Every Effect should overide this method. * * @param smpsl Input buffer for the Left channel * @param smpsr Input buffer for the Right channel */ void out(float *const smpsl, float *const smpsr); virtual void out(const Stereo &smp) = 0; /**Reset the state of the effect*/ virtual void cleanup(void) {} virtual float getfreqresponse(float freq) { return freq; } unsigned char Ppreset; /**