/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED #define JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED //============================================================================== /** This object watches for mouse-events happening within a component, and if the mouse remains still for long enough, triggers an event to indicate that it has become inactive. You'd use this for situations where e.g. you want to hide the mouse-cursor when the user's not actively using the mouse. After creating an instance of this, use addListener to get callbacks when the activity status changes. */ class JUCE_API MouseInactivityDetector : private Timer, private MouseListener { public: /** Creates an inactivity watcher, attached to the given component. The target component must not be deleted while this - it will be monitored for any mouse events in it or its child components. */ MouseInactivityDetector (Component& target); /** Destructor. */ ~MouseInactivityDetector(); /** Sets the time for which the mouse must be still before the callback is triggered. */ void setDelay (int newDelayMilliseconds) noexcept; /** Sets the number of pixels by which the cursor is allowed to drift before it is considered to be actively moved. */ void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept; //============================================================================== /** Classes should implement this to receive callbacks from a MouseInactivityDetector when the mouse becomes active or inactive. */ class Listener { public: virtual ~Listener() {} /** Called when the mouse is moved or clicked for the first time after a period of inactivity. */ virtual void mouseBecameActive() = 0; /** Called when the mouse hasn't been moved for the timeout period. */ virtual void mouseBecameInactive() = 0; }; /** Registers a listener. */ void addListener (Listener* listener); /** Removes a previously-registered listener. */ void removeListener (Listener* listener); private: //============================================================================== Component& targetComp; ListenerList listenerList; Point lastMousePos; int delayMs, toleranceDistance; bool isActive; void timerCallback() override; void wakeUp (const MouseEvent&, bool alwaysWake); void setActive (bool); void mouseMove (const MouseEvent& e) override { wakeUp (e, false); } void mouseEnter (const MouseEvent& e) override { wakeUp (e, false); } void mouseExit (const MouseEvent& e) override { wakeUp (e, false); } void mouseDown (const MouseEvent& e) override { wakeUp (e, true); } void mouseDrag (const MouseEvent& e) override { wakeUp (e, true); } void mouseUp (const MouseEvent& e) override { wakeUp (e, true); } void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override { wakeUp (e, true); } JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector) }; #endif // JUCE_MOUSEINACTIVITYDETECTOR_H_INCLUDED