/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept { uint32 last = d[0]; d[0] = (uint8) ((d[0] + d[delta] + 1) / 3); d += delta; num -= 2; do { const uint32 newLast = d[0]; d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3); d += delta; last = newLast; } while (--num > 0); d[0] = (uint8) ((last + d[0] + 1) / 3); } static void blurSingleChannelImage (uint8* const data, const int width, const int height, const int lineStride, const int repetitions) noexcept { jassert (width > 2 && height > 2); for (int y = 0; y < height; ++y) for (int i = repetitions; --i >= 0;) blurDataTriplets (data + lineStride * y, width, 1); for (int x = 0; x < width; ++x) for (int i = repetitions; --i >= 0;) blurDataTriplets (data + x, height, lineStride); } static void blurSingleChannelImage (Image& image, int radius) { const Image::BitmapData bm (image, Image::BitmapData::readWrite); blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius); } //============================================================================== DropShadow::DropShadow() noexcept : colour (0x90000000), radius (4) { } DropShadow::DropShadow (Colour shadowColour, const int r, Point o) noexcept : colour (shadowColour), radius (r), offset (o) { jassert (radius > 0); } void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const { jassert (radius > 0); if (srcImage.isValid()) { Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel)); shadowImage.duplicateIfShared(); blurSingleChannelImage (shadowImage, radius); g.setColour (colour); g.drawImageAt (shadowImage, offset.x, offset.y, true); } } void DropShadow::drawForPath (Graphics& g, const Path& path) const { jassert (radius > 0); const Rectangle area ((path.getBounds().getSmallestIntegerContainer() + offset) .expanded (radius + 1) .getIntersection (g.getClipBounds().expanded (radius + 1))); if (area.getWidth() > 2 && area.getHeight() > 2) { Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true); { Graphics g2 (renderedPath); g2.setColour (Colours::white); g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()), (float) (offset.y - area.getY()))); } blurSingleChannelImage (renderedPath, radius); g.setColour (colour); g.drawImageAt (renderedPath, area.getX(), area.getY(), true); } } static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle area, bool isCorner, float centreX, float centreY, float edgeX, float edgeY) { cg.point1 = area.getRelativePoint (centreX, centreY); cg.point2 = area.getRelativePoint (edgeX, edgeY); cg.isRadial = isCorner; g.setGradientFill (cg); g.fillRect (area); } void DropShadow::drawForRectangle (Graphics& g, const Rectangle& targetArea) const { ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false); for (float i = 0.05f; i < 1.0f; i += 0.1f) cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i)); const float radiusInset = (radius + 1) / 2.0f; const float expandedRadius = radius + radiusInset; const Rectangle area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat()); Rectangle r (area.expanded (expandedRadius)); Rectangle top (r.removeFromTop (expandedRadius)); Rectangle bottom (r.removeFromBottom (expandedRadius)); drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f); drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f); drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0); drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0); drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0); drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f); drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0); drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0); g.setColour (colour); g.fillRect (area); } //============================================================================== DropShadowEffect::DropShadowEffect() {} DropShadowEffect::~DropShadowEffect() {} void DropShadowEffect::setShadowProperties (const DropShadow& newShadow) { shadow = newShadow; } void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha) { DropShadow s (shadow); s.radius = roundToInt (s.radius * scaleFactor); s.colour = s.colour.withMultipliedAlpha (alpha); s.offset.x = roundToInt (s.offset.x * scaleFactor); s.offset.y = roundToInt (s.offset.y * scaleFactor); s.drawForImage (g, image); g.setOpacity (alpha); g.drawImageAt (image, 0, 0); }