/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ namespace { template Rectangle coordsToRectangle (Type x, Type y, Type w, Type h) { #if JUCE_DEBUG const int maxVal = 0x3fffffff; jassert ((int) x >= -maxVal && (int) x <= maxVal && (int) y >= -maxVal && (int) y <= maxVal && (int) w >= -maxVal && (int) w <= maxVal && (int) h >= -maxVal && (int) h <= maxVal); #endif return Rectangle (x, y, w, h); } } //============================================================================== LowLevelGraphicsContext::LowLevelGraphicsContext() {} LowLevelGraphicsContext::~LowLevelGraphicsContext() {} //============================================================================== Graphics::Graphics (const Image& imageToDrawOnto) : context (*imageToDrawOnto.createLowLevelContext()), contextToDelete (&context), saveStatePending (false) { jassert (imageToDrawOnto.isValid()); // Can't draw into a null image! } Graphics::Graphics (LowLevelGraphicsContext& internalContext) noexcept : context (internalContext), saveStatePending (false) { } Graphics::~Graphics() { } //============================================================================== void Graphics::resetToDefaultState() { saveStateIfPending(); context.setFill (FillType()); context.setFont (Font()); context.setInterpolationQuality (Graphics::mediumResamplingQuality); } bool Graphics::isVectorDevice() const { return context.isVectorDevice(); } bool Graphics::reduceClipRegion (const Rectangle& area) { saveStateIfPending(); return context.clipToRectangle (area); } bool Graphics::reduceClipRegion (const int x, const int y, const int w, const int h) { return reduceClipRegion (Rectangle (x, y, w, h)); } bool Graphics::reduceClipRegion (const RectangleList& clipRegion) { saveStateIfPending(); return context.clipToRectangleList (clipRegion); } bool Graphics::reduceClipRegion (const Path& path, const AffineTransform& transform) { saveStateIfPending(); context.clipToPath (path, transform); return ! context.isClipEmpty(); } bool Graphics::reduceClipRegion (const Image& image, const AffineTransform& transform) { saveStateIfPending(); context.clipToImageAlpha (image, transform); return ! context.isClipEmpty(); } void Graphics::excludeClipRegion (const Rectangle& rectangleToExclude) { saveStateIfPending(); context.excludeClipRectangle (rectangleToExclude); } bool Graphics::isClipEmpty() const { return context.isClipEmpty(); } Rectangle Graphics::getClipBounds() const { return context.getClipBounds(); } void Graphics::saveState() { saveStateIfPending(); saveStatePending = true; } void Graphics::restoreState() { if (saveStatePending) saveStatePending = false; else context.restoreState(); } void Graphics::saveStateIfPending() { if (saveStatePending) { saveStatePending = false; context.saveState(); } } void Graphics::setOrigin (Point newOrigin) { saveStateIfPending(); context.setOrigin (newOrigin); } void Graphics::setOrigin (int x, int y) { setOrigin (Point (x, y)); } void Graphics::addTransform (const AffineTransform& transform) { saveStateIfPending(); context.addTransform (transform); } bool Graphics::clipRegionIntersects (const Rectangle& area) const { return context.clipRegionIntersects (area); } void Graphics::beginTransparencyLayer (float layerOpacity) { saveStateIfPending(); context.beginTransparencyLayer (layerOpacity); } void Graphics::endTransparencyLayer() { context.endTransparencyLayer(); } //============================================================================== void Graphics::setColour (Colour newColour) { saveStateIfPending(); context.setFill (newColour); } void Graphics::setOpacity (const float newOpacity) { saveStateIfPending(); context.setOpacity (newOpacity); } void Graphics::setGradientFill (const ColourGradient& gradient) { setFillType (gradient); } void Graphics::setTiledImageFill (const Image& imageToUse, const int anchorX, const int anchorY, const float opacity) { saveStateIfPending(); context.setFill (FillType (imageToUse, AffineTransform::translation ((float) anchorX, (float) anchorY))); context.setOpacity (opacity); } void Graphics::setFillType (const FillType& newFill) { saveStateIfPending(); context.setFill (newFill); } //============================================================================== void Graphics::setFont (const Font& newFont) { saveStateIfPending(); context.setFont (newFont); } void Graphics::setFont (const float newFontHeight) { setFont (context.getFont().withHeight (newFontHeight)); } Font Graphics::getCurrentFont() const { return context.getFont(); } //============================================================================== void Graphics::drawSingleLineText (const String& text, const int startX, const int baselineY, Justification justification) const { if (text.isNotEmpty() && startX < context.getClipBounds().getRight()) { GlyphArrangement arr; arr.addLineOfText (context.getFont(), text, (float) startX, (float) baselineY); // Don't pass any vertical placement flags to this method - they'll be ignored. jassert (justification.getOnlyVerticalFlags() == 0); const int flags = justification.getOnlyHorizontalFlags(); if (flags != Justification::left) { float w = arr.getBoundingBox (0, -1, true).getWidth(); if ((flags & (Justification::horizontallyCentred | Justification::horizontallyJustified)) != 0) w /= 2.0f; arr.draw (*this, AffineTransform::translation (-w, 0)); } else { arr.draw (*this); } } } void Graphics::drawTextAsPath (const String& text, const AffineTransform& transform) const { if (text.isNotEmpty()) { GlyphArrangement arr; arr.addLineOfText (context.getFont(), text, 0.0f, 0.0f); arr.draw (*this, transform); } } void Graphics::drawMultiLineText (const String& text, const int startX, const int baselineY, const int maximumLineWidth) const { if (text.isNotEmpty() && startX < context.getClipBounds().getRight()) { GlyphArrangement arr; arr.addJustifiedText (context.getFont(), text, (float) startX, (float) baselineY, (float) maximumLineWidth, Justification::left); arr.draw (*this); } } void Graphics::drawText (const String& text, const Rectangle& area, Justification justificationType, const bool useEllipsesIfTooBig) const { if (text.isNotEmpty() && context.clipRegionIntersects (area)) { GlyphArrangement arr; arr.addCurtailedLineOfText (context.getFont(), text, 0.0f, 0.0f, (float) area.getWidth(), useEllipsesIfTooBig); arr.justifyGlyphs (0, arr.getNumGlyphs(), (float) area.getX(), (float) area.getY(), (float) area.getWidth(), (float) area.getHeight(), justificationType); arr.draw (*this); } } void Graphics::drawText (const String& text, const int x, const int y, const int width, const int height, Justification justificationType, const bool useEllipsesIfTooBig) const { drawText (text, Rectangle (x, y, width, height), justificationType, useEllipsesIfTooBig); } void Graphics::drawFittedText (const String& text, const Rectangle& area, Justification justification, const int maximumNumberOfLines, const float minimumHorizontalScale) const { if (text.isNotEmpty() && (! area.isEmpty()) && context.clipRegionIntersects (area)) { GlyphArrangement arr; arr.addFittedText (context.getFont(), text, (float) area.getX(), (float) area.getY(), (float) area.getWidth(), (float) area.getHeight(), justification, maximumNumberOfLines, minimumHorizontalScale); arr.draw (*this); } } void Graphics::drawFittedText (const String& text, const int x, const int y, const int width, const int height, Justification justification, const int maximumNumberOfLines, const float minimumHorizontalScale) const { drawFittedText (text, coordsToRectangle (x, y, width, height), justification, maximumNumberOfLines, minimumHorizontalScale); } //============================================================================== void Graphics::fillRect (const Rectangle& r) const { context.fillRect (r, false); } void Graphics::fillRect (const Rectangle& r) const { context.fillRect (r); } void Graphics::fillRect (int x, int y, int width, int height) const { context.fillRect (coordsToRectangle (x, y, width, height), false); } void Graphics::fillRect (float x, float y, float width, float height) const { fillRect (coordsToRectangle (x, y, width, height)); } void Graphics::fillRectList (const RectangleList& rectangles) const { context.fillRectList (rectangles); } void Graphics::fillRectList (const RectangleList& rects) const { for (const Rectangle* r = rects.begin(), * const e = rects.end(); r != e; ++r) context.fillRect (*r, false); } void Graphics::setPixel (int x, int y) const { context.fillRect (Rectangle (x, y, 1, 1), false); } void Graphics::fillAll() const { fillRect (context.getClipBounds()); } void Graphics::fillAll (Colour colourToUse) const { if (! colourToUse.isTransparent()) { const Rectangle clip (context.getClipBounds()); context.saveState(); context.setFill (colourToUse); context.fillRect (clip, false); context.restoreState(); } } //============================================================================== void Graphics::fillPath (const Path& path, const AffineTransform& transform) const { if ((! context.isClipEmpty()) && ! path.isEmpty()) context.fillPath (path, transform); } void Graphics::strokePath (const Path& path, const PathStrokeType& strokeType, const AffineTransform& transform) const { Path stroke; strokeType.createStrokedPath (stroke, path, transform, context.getPhysicalPixelScaleFactor()); fillPath (stroke); } //============================================================================== void Graphics::drawRect (float x, float y, float width, float height, float lineThickness) const { drawRect (coordsToRectangle (x, y, width, height), lineThickness); } void Graphics::drawRect (int x, int y, int width, int height, int lineThickness) const { drawRect (coordsToRectangle (x, y, width, height), lineThickness); } void Graphics::drawRect (const Rectangle& r, int lineThickness) const { drawRect (r.toFloat(), (float) lineThickness); } void Graphics::drawRect (Rectangle r, const float lineThickness) const { RectangleList rects; rects.addWithoutMerging (r.removeFromTop (lineThickness)); rects.addWithoutMerging (r.removeFromBottom (lineThickness)); rects.addWithoutMerging (r.removeFromLeft (lineThickness)); rects.addWithoutMerging (r.removeFromRight (lineThickness)); context.fillRectList (rects); } //============================================================================== void Graphics::fillEllipse (const Rectangle& area) const { fillEllipse (area.getX(), area.getY(), area.getWidth(), area.getHeight()); } void Graphics::fillEllipse (float x, float y, float width, float height) const { Path p; p.addEllipse (x, y, width, height); fillPath (p); } void Graphics::drawEllipse (float x, float y, float width, float height, float lineThickness) const { Path p; p.addEllipse (x, y, width, height); strokePath (p, PathStrokeType (lineThickness)); } void Graphics::fillRoundedRectangle (float x, float y, float width, float height, float cornerSize) const { fillRoundedRectangle (coordsToRectangle (x, y, width, height), cornerSize); } void Graphics::fillRoundedRectangle (const Rectangle& r, const float cornerSize) const { Path p; p.addRoundedRectangle (r, cornerSize); fillPath (p); } void Graphics::drawRoundedRectangle (float x, float y, float width, float height, float cornerSize, float lineThickness) const { drawRoundedRectangle (coordsToRectangle (x, y, width, height), cornerSize, lineThickness); } void Graphics::drawRoundedRectangle (const Rectangle& r, float cornerSize, float lineThickness) const { Path p; p.addRoundedRectangle (r, cornerSize); strokePath (p, PathStrokeType (lineThickness)); } void Graphics::drawArrow (const Line& line, float lineThickness, float arrowheadWidth, float arrowheadLength) const { Path p; p.addArrow (line, lineThickness, arrowheadWidth, arrowheadLength); fillPath (p); } void Graphics::fillCheckerBoard (const Rectangle& area, const int checkWidth, const int checkHeight, Colour colour1, Colour colour2) const { jassert (checkWidth > 0 && checkHeight > 0); // can't be zero or less! if (checkWidth > 0 && checkHeight > 0) { context.saveState(); if (colour1 == colour2) { context.setFill (colour1); context.fillRect (area, false); } else { const Rectangle clipped (context.getClipBounds().getIntersection (area)); if (! clipped.isEmpty()) { context.clipToRectangle (clipped); const int checkNumX = (clipped.getX() - area.getX()) / checkWidth; const int checkNumY = (clipped.getY() - area.getY()) / checkHeight; const int startX = area.getX() + checkNumX * checkWidth; const int startY = area.getY() + checkNumY * checkHeight; const int right = clipped.getRight(); const int bottom = clipped.getBottom(); for (int i = 0; i < 2; ++i) { context.setFill (i == ((checkNumX ^ checkNumY) & 1) ? colour1 : colour2); int cy = i; for (int y = startY; y < bottom; y += checkHeight) for (int x = startX + (cy++ & 1) * checkWidth; x < right; x += checkWidth * 2) context.fillRect (Rectangle (x, y, checkWidth, checkHeight), false); } } } context.restoreState(); } } //============================================================================== void Graphics::drawVerticalLine (const int x, float top, float bottom) const { if (top < bottom) context.fillRect (Rectangle ((float) x, top, 1.0f, bottom - top)); } void Graphics::drawHorizontalLine (const int y, float left, float right) const { if (left < right) context.fillRect (Rectangle (left, (float) y, right - left, 1.0f)); } void Graphics::drawLine (const Line& line) const { context.drawLine (line); } void Graphics::drawLine (float x1, float y1, float x2, float y2) const { context.drawLine (Line (x1, y1, x2, y2)); } void Graphics::drawLine (float x1, float y1, float x2, float y2, float lineThickness) const { drawLine (Line (x1, y1, x2, y2), lineThickness); } void Graphics::drawLine (const Line& line, const float lineThickness) const { Path p; p.addLineSegment (line, lineThickness); fillPath (p); } void Graphics::drawDashedLine (const Line& line, const float* const dashLengths, const int numDashLengths, const float lineThickness, int n) const { jassert (n >= 0 && n < numDashLengths); // your start index must be valid! const Point delta ((line.getEnd() - line.getStart()).toDouble()); const double totalLen = delta.getDistanceFromOrigin(); if (totalLen >= 0.1) { const double onePixAlpha = 1.0 / totalLen; for (double alpha = 0.0; alpha < 1.0;) { jassert (dashLengths[n] > 0); // can't have zero-length dashes! const double lastAlpha = alpha; alpha += dashLengths [n] * onePixAlpha; n = (n + 1) % numDashLengths; if ((n & 1) != 0) { const Line segment (line.getStart() + (delta * lastAlpha).toFloat(), line.getStart() + (delta * jmin (1.0, alpha)).toFloat()); if (lineThickness != 1.0f) drawLine (segment, lineThickness); else context.drawLine (segment); } } } } //============================================================================== void Graphics::setImageResamplingQuality (const Graphics::ResamplingQuality newQuality) { saveStateIfPending(); context.setInterpolationQuality (newQuality); } //============================================================================== void Graphics::drawImageAt (const Image& imageToDraw, int x, int y, bool fillAlphaChannel) const { drawImageTransformed (imageToDraw, AffineTransform::translation ((float) x, (float) y), fillAlphaChannel); } void Graphics::drawImageWithin (const Image& imageToDraw, int dx, int dy, int dw, int dh, RectanglePlacement placementWithinTarget, const bool fillAlphaChannelWithCurrentBrush) const { if (imageToDraw.isValid()) drawImageTransformed (imageToDraw, placementWithinTarget.getTransformToFit (imageToDraw.getBounds().toFloat(), coordsToRectangle (dx, dy, dw, dh).toFloat()), fillAlphaChannelWithCurrentBrush); } void Graphics::drawImage (const Image& imageToDraw, int dx, int dy, int dw, int dh, int sx, int sy, int sw, int sh, const bool fillAlphaChannelWithCurrentBrush) const { if (imageToDraw.isValid() && context.clipRegionIntersects (coordsToRectangle (dx, dy, dw, dh))) drawImageTransformed (imageToDraw.getClippedImage (coordsToRectangle (sx, sy, sw, sh)), AffineTransform::scale (dw / (float) sw, dh / (float) sh) .translated ((float) dx, (float) dy), fillAlphaChannelWithCurrentBrush); } void Graphics::drawImageTransformed (const Image& imageToDraw, const AffineTransform& transform, const bool fillAlphaChannelWithCurrentBrush) const { if (imageToDraw.isValid() && ! context.isClipEmpty()) { if (fillAlphaChannelWithCurrentBrush) { context.saveState(); context.clipToImageAlpha (imageToDraw, transform); fillAll(); context.restoreState(); } else { context.drawImage (imageToDraw, transform); } } } //============================================================================== Graphics::ScopedSaveState::ScopedSaveState (Graphics& g) : context (g) { context.saveState(); } Graphics::ScopedSaveState::~ScopedSaveState() { context.restoreState(); }