#!/usr/bin/make -f # Makefile for eel2 # # ----------------- # # Created by falkTX # CWD=../.. MODULENAME=ysfx include ../Makefile.mk # --------------------------------------------------------------------------------------------------------------------- YSFX_FLAGS += -fsigned-char YSFX_FLAGS += -Iinclude -Isources YSFX_FLAGS += -Ithirdparty/WDL/source -Ithirdparty/dr_libs -Ithirdparty/stb YSFX_FLAGS += -DEELSCRIPT_NO_NET YSFX_FLAGS += -DEELSCRIPT_NO_LICE YSFX_FLAGS += -DNSEEL_ATOF=ysfx_wdl_atof YSFX_FLAGS += -DWDL_FFT_REALSIZE=8 YSFX_FLAGS += -DWDL_LINEPARSE_ATOF=ysfx_wdl_atof YSFX_FLAGS += -DYSFX_API= YSFX_FLAGS += -DYSFX_NO_STANDARD_MUTEX # FIXME so many warnings.. # YSFX_FLAGS += -Wno-missing-field-initializers YSFX_FLAGS += -Wno-sign-compare YSFX_FLAGS += -Wno-unused-function YSFX_FLAGS += -Wno-unused-parameter ifeq ($(CPU_I386_OR_X86_64),true) ifneq ($(WASM),true) YSFX_NATIVELY_OPTIMIZED = true endif else ifeq ($(CPU_ARM64),true) YSFX_NATIVELY_OPTIMIZED = true endif ifeq ($(YSFX_FTS_LACKS_LFS_SUPPORT),true) YSFX_FLAGS += -DYSFX_FTS_LACKS_LFS_SUPPORT endif ifneq ($(YSFX_NATIVELY_OPTIMIZED),true) # missing optimized assembly code or not running properly yet, use portable slower approach YSFX_FLAGS += -DEEL_TARGET_PORTABLE endif ifeq ($(WINDOWS),true) YSFX_FLAGS += -DNOMINMAX else # Not compatible with MingGW YSFX_FLAGS += -D_FILE_OFFSET_BITS=64 endif ifeq ($(HAVE_YSFXGUI),true) ifneq ($(MACOS_OR_WINDOWS),true) YSFX_FLAGS += -DSWELL_LICE_GDI -DSWELL_FONTCONFIG -DSWELL_FREETYPE endif else YSFX_FLAGS += -DYSFX_NO_GFX endif ifneq ($(HAIKU),true) ifneq ($(WASM),true) YSFX_FLAGS += -pthread endif endif BUILD_C_FLAGS += $(YSFX_FLAGS) BUILD_CXX_FLAGS += $(YSFX_FLAGS) # --------------------------------------------------------------------------------------------------------------------- OBJS = $(OBJDIR)/sources/ysfx.cpp.o OBJS += $(OBJDIR)/sources/ysfx_api_eel.cpp.o OBJS += $(OBJDIR)/sources/ysfx_api_file.cpp.o OBJS += $(OBJDIR)/sources/ysfx_api_gfx.cpp.o OBJS += $(OBJDIR)/sources/ysfx_api_reaper.cpp.o OBJS += $(OBJDIR)/sources/ysfx_audio_flac.cpp.o OBJS += $(OBJDIR)/sources/ysfx_audio_wav.cpp.o OBJS += $(OBJDIR)/sources/ysfx_config.cpp.o OBJS += $(OBJDIR)/sources/ysfx_eel_utils.cpp.o OBJS += $(OBJDIR)/sources/ysfx_midi.cpp.o OBJS += $(OBJDIR)/sources/ysfx_parse.cpp.o OBJS += $(OBJDIR)/sources/ysfx_reader.cpp.o OBJS += $(OBJDIR)/sources/ysfx_utils.cpp.o OBJS += $(OBJDIR)/sources/ysfx_utils_fts.cpp.o OBJS += $(OBJDIR)/sources/eel2-gas/sources/asm-nseel-x64-sse.S.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-caltab.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-cfunc.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-compiler.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-eval.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-lextab.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-ram.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/eel2/nseel-yylex.c.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/fft.c.o ifeq ($(WINDOWS),true) OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/win32_utf8.c.o endif ifeq ($(HAVE_YSFXGUI),true) OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_loaders.cpp.o OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_bmp.cpp.o OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_gif.cpp.o OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_jpg.cpp.o OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_png.cpp.o OBJS += $(OBJDIR)/sources/lice_stb/lice_stb_write.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_arc.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_colorspace.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_image.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_line.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_palette.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_texgen.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_text.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/lice/lice_textnew.cpp.o ifneq ($(WINDOWS),true) OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-ini.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell.cpp.o ifeq ($(MACOS),true) OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-appstub.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-dlg.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-kb.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-menu.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-misc.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-miscdlg.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-modstub.mm.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-wnd.mm.o else # MACOS OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-appstub-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-dlg-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-gdi-lice.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-generic-gdk.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-generic-headless.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-kb-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-menu-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-misc-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-miscdlg-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-modstub-generic.cpp.o OBJS += $(OBJDIR)/thirdparty/WDL/source/WDL/swell/swell-wnd-generic.cpp.o endif # !WINDOWS endif endif # HAVE_YSFXGUI # --------------------------------------------------------------------------------------------------------------------- all: $(MODULEDIR)/$(MODULENAME).a # --------------------------------------------------------------------------------------------------------------------- clean: rm -f $(OBJS) $(MODULEDIR)/$(MODULENAME)*.a debug: $(MAKE) DEBUG=true # --------------------------------------------------------------------------------------------------------------------- $(MODULEDIR)/$(MODULENAME).a: $(OBJS) -@mkdir -p $(MODULEDIR) @echo "Creating $(MODULENAME).a" @rm -f $@ @$(AR) crs $@ $^ # --------------------------------------------------------------------------------------------------------------------- $(OBJDIR)/%.c.o: %.c -@mkdir -p $(dir $@) @echo "Compiling $<" @$(CC) $< $(BUILD_C_FLAGS) -c -o $@ $(OBJDIR)/%.cpp.o: %.cpp -@mkdir -p $(dir $@) @echo "Compiling $<" @$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@ $(OBJDIR)/%.mm.o: %.mm -@mkdir -p $(dir $@) @echo "Compiling $<" @$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@ $(OBJDIR)/%.S.o: %.S -@mkdir -p $(dir $@) @echo "Compiling $<" @$(CC) $< $(BUILD_C_FLAGS) -c -o $@ -include $(OBJS:%.o=%.d) # 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