// // detail/object_pool.hpp // ~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_OBJECT_POOL_HPP #define ASIO_DETAIL_OBJECT_POOL_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/noncopyable.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class object_pool; class object_pool_access { public: template static Object* create() { return new Object; } template static void destroy(Object* o) { delete o; } template static Object*& next(Object* o) { return o->next_; } template static Object*& prev(Object* o) { return o->prev_; } }; template class object_pool : private noncopyable { public: // Constructor. object_pool() : live_list_(0), free_list_(0) { } // Destructor destroys all objects. ~object_pool() { destroy_list(live_list_); destroy_list(free_list_); } // Get the object at the start of the live list. Object* first() { return live_list_; } // Allocate a new object. Object* alloc() { Object* o = free_list_; if (o) free_list_ = object_pool_access::next(free_list_); else o = object_pool_access::create(); object_pool_access::next(o) = live_list_; object_pool_access::prev(o) = 0; if (live_list_) object_pool_access::prev(live_list_) = o; live_list_ = o; return o; } // Free an object. Moves it to the free list. No destructors are run. void free(Object* o) { if (live_list_ == o) live_list_ = object_pool_access::next(o); if (object_pool_access::prev(o)) { object_pool_access::next(object_pool_access::prev(o)) = object_pool_access::next(o); } if (object_pool_access::next(o)) { object_pool_access::prev(object_pool_access::next(o)) = object_pool_access::prev(o); } object_pool_access::next(o) = free_list_; object_pool_access::prev(o) = 0; free_list_ = o; } private: // Helper function to destroy all elements in a list. void destroy_list(Object* list) { while (list) { Object* o = list; list = object_pool_access::next(o); object_pool_access::destroy(o); } } // The list of live objects. Object* live_list_; // The free list. Object* free_list_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_OBJECT_POOL_HPP