/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { /** Adds a focus outline to a component. This object creates and manages a component that sits on top of a target component. It will track the position of the target component and will be brought to the front with the tracked component. Use the Component::setHasFocusOutline() method to indicate that a component should have a focus outline drawn around it, and when it receives keyboard focus one of these objects will be created using the LookAndFeel::createFocusOutlineForComponent() method. You can override this method in your own LookAndFeel classes to draw a custom outline if required. @tags{GUI} */ class JUCE_API FocusOutline : private ComponentListener { public: //============================================================================== /** Defines the focus outline window properties. Pass an instance of one of these to the FocusOutline constructor to control the bounds for the outline window and how it is drawn. */ struct JUCE_API OutlineWindowProperties { virtual ~OutlineWindowProperties() = default; /** Return the bounds for the outline window in screen coordinates. */ virtual Rectangle getOutlineBounds (Component& focusedComponent) = 0; /** This method will be called to draw the focus outline. */ virtual void drawOutline (Graphics&, int width, int height) = 0; }; //============================================================================== /** Creates a FocusOutline. Call setOwner to attach it to a component. */ FocusOutline (std::unique_ptr props); /** Destructor. */ ~FocusOutline() override; /** Attaches the outline to a component. */ void setOwner (Component* componentToFollow); private: //============================================================================== void componentMovedOrResized (Component&, bool, bool) override; void componentBroughtToFront (Component&) override; void componentParentHierarchyChanged (Component&) override; void componentVisibilityChanged (Component&) override; void updateOutlineWindow(); void updateParent(); //============================================================================== std::unique_ptr properties; WeakReference owner; std::unique_ptr outlineWindow; WeakReference lastParentComp; bool reentrant = false; //============================================================================== JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FocusOutline) }; } // namespace juce