// // detail/winrt_ssocket_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WINRT_SSOCKET_SERVICE_HPP #define ASIO_DETAIL_WINRT_SSOCKET_SERVICE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #if defined(ASIO_WINDOWS_RUNTIME) #include "asio/error.hpp" #include "asio/io_context.hpp" #include "asio/detail/memory.hpp" #include "asio/detail/winrt_socket_connect_op.hpp" #include "asio/detail/winrt_ssocket_service_base.hpp" #include "asio/detail/winrt_utils.hpp" #include "asio/detail/push_options.hpp" namespace asio { namespace detail { template class winrt_ssocket_service : public winrt_ssocket_service_base { public: // The protocol type. typedef Protocol protocol_type; // The endpoint type. typedef typename Protocol::endpoint endpoint_type; // The native type of a socket. typedef Windows::Networking::Sockets::StreamSocket^ native_handle_type; // The implementation type of the socket. struct implementation_type : base_implementation_type { // Default constructor. implementation_type() : base_implementation_type(), protocol_(endpoint_type().protocol()) { } // The protocol associated with the socket. protocol_type protocol_; }; // Constructor. winrt_ssocket_service(asio::io_context& io_context) : winrt_ssocket_service_base(io_context) { } // Move-construct a new socket implementation. void move_construct(implementation_type& impl, implementation_type& other_impl) { this->base_move_construct(impl, other_impl); impl.protocol_ = other_impl.protocol_; other_impl.protocol_ = endpoint_type().protocol(); } // Move-assign from another socket implementation. void move_assign(implementation_type& impl, winrt_ssocket_service& other_service, implementation_type& other_impl) { this->base_move_assign(impl, other_service, other_impl); impl.protocol_ = other_impl.protocol_; other_impl.protocol_ = endpoint_type().protocol(); } // Move-construct a new socket implementation from another protocol type. template void converting_move_construct(implementation_type& impl, typename winrt_ssocket_service< Protocol1>::implementation_type& other_impl) { this->base_move_construct(impl, other_impl); impl.protocol_ = protocol_type(other_impl.protocol_); other_impl.protocol_ = typename Protocol1::endpoint().protocol(); } // Open a new socket implementation. asio::error_code open(implementation_type& impl, const protocol_type& protocol, asio::error_code& ec) { if (is_open(impl)) { ec = asio::error::already_open; return ec; } try { impl.socket_ = ref new Windows::Networking::Sockets::StreamSocket; impl.protocol_ = protocol; ec = asio::error_code(); } catch (Platform::Exception^ e) { ec = asio::error_code(e->HResult, asio::system_category()); } return ec; } // Assign a native socket to a socket implementation. asio::error_code assign(implementation_type& impl, const protocol_type& protocol, const native_handle_type& native_socket, asio::error_code& ec) { if (is_open(impl)) { ec = asio::error::already_open; return ec; } impl.socket_ = native_socket; impl.protocol_ = protocol; ec = asio::error_code(); return ec; } // Bind the socket to the specified local endpoint. asio::error_code bind(implementation_type&, const endpoint_type&, asio::error_code& ec) { ec = asio::error::operation_not_supported; return ec; } // Get the local endpoint. endpoint_type local_endpoint(const implementation_type& impl, asio::error_code& ec) const { endpoint_type endpoint; endpoint.resize(do_get_endpoint(impl, true, endpoint.data(), endpoint.size(), ec)); return endpoint; } // Get the remote endpoint. endpoint_type remote_endpoint(const implementation_type& impl, asio::error_code& ec) const { endpoint_type endpoint; endpoint.resize(do_get_endpoint(impl, false, endpoint.data(), endpoint.size(), ec)); return endpoint; } // Set a socket option. template asio::error_code set_option(implementation_type& impl, const Option& option, asio::error_code& ec) { return do_set_option(impl, option.level(impl.protocol_), option.name(impl.protocol_), option.data(impl.protocol_), option.size(impl.protocol_), ec); } // Get a socket option. template asio::error_code get_option(const implementation_type& impl, Option& option, asio::error_code& ec) const { std::size_t size = option.size(impl.protocol_); do_get_option(impl, option.level(impl.protocol_), option.name(impl.protocol_), option.data(impl.protocol_), &size, ec); if (!ec) option.resize(impl.protocol_, size); return ec; } // Connect the socket to the specified endpoint. asio::error_code connect(implementation_type& impl, const endpoint_type& peer_endpoint, asio::error_code& ec) { return do_connect(impl, peer_endpoint.data(), ec); } // Start an asynchronous connect. template void async_connect(implementation_type& impl, const endpoint_type& peer_endpoint, Handler& handler) { bool is_continuation = asio_handler_cont_helpers::is_continuation(handler); // Allocate and construct an operation to wrap the handler. typedef winrt_socket_connect_op op; typename op::ptr p = { asio::detail::addressof(handler), op::ptr::allocate(handler), 0 }; p.p = new (p.v) op(handler); ASIO_HANDLER_CREATION((io_context_.context(), *p.p, "socket", &impl, 0, "async_connect")); start_connect_op(impl, peer_endpoint.data(), p.p, is_continuation); p.v = p.p = 0; } }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // defined(ASIO_WINDOWS_RUNTIME) #endif // ASIO_DETAIL_WINRT_SSOCKET_SERVICE_HPP