/* * DISTRHO Plugin Toolkit (DPT) * Copyright (C) 2012-2013 Filipe Coelho * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * For a full copy of the license see the LGPL.txt file */ #ifndef __DGL_BASE_HPP__ #define __DGL_BASE_HPP__ #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) # define DGL_OS_WINDOWS 1 #elif defined(__APPLE__) # define DGL_OS_MAC 1 #elif defined(__HAIKU__) # define DGL_OS_HAIKU 1 #elif defined(__linux__) # define DGL_OS_LINUX 1 #endif #define DGL_NAMESPACE DGL #define START_NAMESPACE_DGL namespace DGL_NAMESPACE { #define END_NAMESPACE_DGL } #define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE; #if DGL_OS_WINDOWS # include #else # include #endif #if DGL_OS_MAC # include #else # include #endif #if defined(GL_BGR_EXT) && ! defined(GL_BGR) # define GL_BGR GL_BGR_EXT #endif #if defined(GL_BGRA_EXT) && ! defined(GL_BGRA) # define GL_BGRA GL_BGRA_EXT #endif // ------------------------------------------------- enum Char { DGL_CHAR_BACKSPACE = 0x08, DGL_CHAR_ESCAPE = 0x1B, DGL_CHAR_DELETE = 0x7F }; enum Key { DGL_KEY_F1 = 1, DGL_KEY_F2, DGL_KEY_F3, DGL_KEY_F4, DGL_KEY_F5, DGL_KEY_F6, DGL_KEY_F7, DGL_KEY_F8, DGL_KEY_F9, DGL_KEY_F10, DGL_KEY_F11, DGL_KEY_F12, DGL_KEY_LEFT, DGL_KEY_UP, DGL_KEY_RIGHT, DGL_KEY_DOWN, DGL_KEY_PAGE_UP, DGL_KEY_PAGE_DOWN, DGL_KEY_HOME, DGL_KEY_END, DGL_KEY_INSERT, DGL_KEY_SHIFT, DGL_KEY_CTRL, DGL_KEY_ALT, DGL_KEY_SUPER }; enum Modifier { DGL_MODIFIER_SHIFT = 1 << 0, /**< Shift key */ DGL_MODIFIER_CTRL = 1 << 1, /**< Control key */ DGL_MODIFIER_ALT = 1 << 2, /**< Alt/Option key */ DGL_MODIFIER_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ }; static inline void dgl_sleep(unsigned int secs) { #ifdef DGL_OS_WINDOWS Sleep(secs * 1000); #else sleep(secs); #endif } static inline void dgl_msleep(unsigned int msecs) { #ifdef DGL_OS_WINDOWS Sleep(msecs); #else usleep(msecs * 1000); #endif } #endif // __DGL_BASE_HPP__