// Reverb model implementation // // Written by Jezar at Dreampoint, June 2000 // http://www.dreampoint.co.uk // This code is public domain #include "revmodel.hpp" revmodel::revmodel() { gain = 0.0f; roomsize = 0.0f; roomsize1 = 0.0f; damp = 0.0f; damp1 = 0.0f; wet = 0.0f; wet1 = 0.0f; wet2 = 0.0f; dry = 0.0f; width = 0.0f; mode = 0.0f; // Tie the components to their buffers combL[0].setbuffer(bufcombL1,combtuningL1); combR[0].setbuffer(bufcombR1,combtuningR1); combL[1].setbuffer(bufcombL2,combtuningL2); combR[1].setbuffer(bufcombR2,combtuningR2); combL[2].setbuffer(bufcombL3,combtuningL3); combR[2].setbuffer(bufcombR3,combtuningR3); combL[3].setbuffer(bufcombL4,combtuningL4); combR[3].setbuffer(bufcombR4,combtuningR4); combL[4].setbuffer(bufcombL5,combtuningL5); combR[4].setbuffer(bufcombR5,combtuningR5); combL[5].setbuffer(bufcombL6,combtuningL6); combR[5].setbuffer(bufcombR6,combtuningR6); combL[6].setbuffer(bufcombL7,combtuningL7); combR[6].setbuffer(bufcombR7,combtuningR7); combL[7].setbuffer(bufcombL8,combtuningL8); combR[7].setbuffer(bufcombR8,combtuningR8); allpassL[0].setbuffer(bufallpassL1,allpasstuningL1); allpassR[0].setbuffer(bufallpassR1,allpasstuningR1); allpassL[1].setbuffer(bufallpassL2,allpasstuningL2); allpassR[1].setbuffer(bufallpassR2,allpasstuningR2); allpassL[2].setbuffer(bufallpassL3,allpasstuningL3); allpassR[2].setbuffer(bufallpassR3,allpasstuningR3); allpassL[3].setbuffer(bufallpassL4,allpasstuningL4); allpassR[3].setbuffer(bufallpassR4,allpasstuningR4); // Set default values allpassL[0].setfeedback(0.5f); allpassR[0].setfeedback(0.5f); allpassL[1].setfeedback(0.5f); allpassR[1].setfeedback(0.5f); allpassL[2].setfeedback(0.5f); allpassR[2].setfeedback(0.5f); allpassL[3].setfeedback(0.5f); allpassR[3].setfeedback(0.5f); setwet(initialwet); setroomsize(initialroom); setdry(initialdry); setdamp(initialdamp); setwidth(initialwidth); setmode(initialmode); // Buffer will be full of rubbish - so we MUST mute them mute(); } void revmodel::mute() { if (getmode() >= freezemode) return; for (int i=0;i 0) { outL = outR = 0; input = (*inputL + *inputR) * gain; // Accumulate comb filters in parallel for(int i=0; i 0) { outL = outR = 0; input = (*inputL + *inputR) * gain; // Accumulate comb filters in parallel for(int i=0; i= freezemode) { roomsize1 = 1; damp1 = 0; gain = muted; } else { roomsize1 = roomsize; damp1 = damp; gain = fixedgain; } for(i=0; i= freezemode) return 1; else return 0; } //ends