/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2021 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_COLOR_HPP_INCLUDED #define DGL_COLOR_HPP_INCLUDED #include "Base.hpp" struct NVGcolor; START_NAMESPACE_DGL // -------------------------------------------------------------------------------------------------------------------- /** A color made from red, green, blue and alpha floating-point values in [0..1] range. */ struct Color { /** Direct access to the color values. */ union { float rgba[4]; struct { float red, green, blue, alpha; }; }; /** Create solid black color. */ Color() noexcept; /** Create a color from red, green, blue and alpha numeric values. All values except alpha must be in [0..255] range, with alpha in [0..1] range. */ Color(int red, int green, int blue, float alpha = 1.0f) noexcept; /** Create a color from red, green, blue and alpha floating-point values. All values must in [0..1] range. */ Color(float red, float green, float blue, float alpha = 1.0f) noexcept; /** Create a color by copying another color. */ Color(const Color& color) noexcept; Color& operator=(const Color& color) noexcept; /** Create a color by linearly interpolating two other colors. */ Color(const Color& color1, const Color& color2, float u) noexcept; /** Create a new color based on this one but with a different alpha value. */ Color withAlpha(float alpha) noexcept; /** Create a color specified by hue, saturation and lightness. Values must in [0..1] range. */ static Color fromHSL(float hue, float saturation, float lightness, float alpha = 1.0f); /** Create a color from a HTML string like "#333" or "#112233". */ static Color fromHTML(const char* rgb, float alpha = 1.0f) noexcept; /** Linearly interpolate this color against another. */ void interpolate(const Color& other, float u) noexcept; /** Check if this color matches another. @note Comparison is done within 8-bit color space. */ bool isEqual(const Color& color, bool withAlpha = true) noexcept; bool isNotEqual(const Color& color, bool withAlpha = true) noexcept; bool operator==(const Color& color) noexcept; bool operator!=(const Color& color) noexcept; /** Fix color bounds if needed. */ void fixBounds() noexcept; /** Set this color for use in the next drawing operation for the provided context. */ void setFor(const GraphicsContext& context, bool includeAlpha = false); /** @internal Needed for NanoVG compatibility. */ Color(const NVGcolor&) noexcept; operator NVGcolor() const noexcept; }; // -------------------------------------------------------------------------------------------------------------------- END_NAMESPACE_DGL #endif // DGL_COLOR_HPP_INCLUDED