/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2022 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 7 End-User License Agreement and JUCE Privacy Policy. End User License Agreement: www.juce.com/juce-7-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Holds information describing an application command. This object is used to pass information about a particular command, such as its name, description and other usage flags. When an ApplicationCommandTarget is asked to provide information about the commands it can perform, this is the structure gets filled-in to describe each one. @see ApplicationCommandTarget, ApplicationCommandTarget::getCommandInfo(), ApplicationCommandManager @tags{GUI} */ struct JUCE_API ApplicationCommandInfo { //============================================================================== explicit ApplicationCommandInfo (CommandID commandID) noexcept; //============================================================================== /** Sets a number of the structures values at once. The meanings of each of the parameters is described below, in the appropriate member variable's description. */ void setInfo (const String& shortName, const String& description, const String& categoryName, int flags) noexcept; /** An easy way to set or remove the isDisabled bit in the structure's flags field. If isActive is true, the flags member has the isDisabled bit cleared; if isActive is false, the bit is set. */ void setActive (bool isActive) noexcept; /** An easy way to set or remove the isTicked bit in the structure's flags field. */ void setTicked (bool isTicked) noexcept; /** Handy method for adding a keypress to the defaultKeypresses array. This is just so you can write things like: @code myinfo.addDefaultKeypress ('s', ModifierKeys::commandModifier); @endcode instead of @code myinfo.defaultKeypresses.add (KeyPress ('s', ModifierKeys::commandModifier)); @endcode */ void addDefaultKeypress (int keyCode, ModifierKeys modifiers) noexcept; //============================================================================== /** The command's unique ID number. */ CommandID commandID; /** A short name to describe the command. This should be suitable for use in menus, on buttons that trigger the command, etc. You can use the setInfo() method to quickly set this and some of the command's other properties. */ String shortName; /** A longer description of the command. This should be suitable for use in contexts such as a KeyMappingEditorComponent or pop-up tooltip describing what the command does. You can use the setInfo() method to quickly set this and some of the command's other properties. */ String description; /** A named category that the command fits into. You can give your commands any category you like, and these will be displayed in contexts such as the KeyMappingEditorComponent, where the category is used to group commands together. You can use the setInfo() method to quickly set this and some of the command's other properties. */ String categoryName; /** A list of zero or more keypresses that should be used as the default keys for this command. Methods such as KeyPressMappingSet::resetToDefaultMappings() will use the keypresses in this list to initialise the default set of key-to-command mappings. @see addDefaultKeypress */ Array defaultKeypresses; //============================================================================== /** Flags describing the ways in which this command should be used. A bitwise-OR of these values is stored in the ApplicationCommandInfo::flags variable. */ enum CommandFlags { /** Indicates that the command can't currently be performed. The ApplicationCommandTarget::getCommandInfo() method must set this flag if it's not currently permissible to perform the command. If the flag is set, then components that trigger the command, e.g. PopupMenu, may choose to grey-out the command or show themselves as not being enabled. @see ApplicationCommandInfo::setActive */ isDisabled = 1 << 0, /** Indicates that the command should have a tick next to it on a menu. If your command is shown on a menu and this is set, it'll show a tick next to it. Other components such as buttons may also use this flag to indicate that it is a value that can be toggled, and is currently in the 'on' state. @see ApplicationCommandInfo::setTicked */ isTicked = 1 << 1, /** If this flag is present, then when a KeyPressMappingSet invokes the command, it will call the command twice, once on key-down and again on key-up. @see ApplicationCommandTarget::InvocationInfo */ wantsKeyUpDownCallbacks = 1 << 2, /** If this flag is present, then a KeyMappingEditorComponent will not display the command in its list. */ hiddenFromKeyEditor = 1 << 3, /** If this flag is present, then a KeyMappingEditorComponent will display the command in its list, but won't allow the assigned keypress to be changed. */ readOnlyInKeyEditor = 1 << 4, /** If this flag is present and the command is invoked from a keypress, then any buttons or menus that are also connected to the command will not flash to indicate that they've been triggered. */ dontTriggerVisualFeedback = 1 << 5 }; /** A bitwise-OR of the values specified in the CommandFlags enum. You can use the setInfo() method to quickly set this and some of the command's other properties. */ int flags; }; } // namespace juce