#!/usr/bin/env python import os, numpy, sys import Image # ----------------------------------------------------- def png2rgba(namespace, filenames): fdH = open("%s.hpp" % namespace, "w") fdH.write("/* (Auto-generated binary data file). */\n") fdH.write("\n") fdH.write("#ifndef BINARY_%s_HPP\n" % namespace.upper()) fdH.write("#define BINARY_%s_HPP\n" % namespace.upper()) fdH.write("\n") fdH.write("namespace %s\n" % namespace) fdH.write("{\n") fdC = open("%s.cpp" % namespace, "w") fdC.write("/* (Auto-generated binary data file). */\n") fdC.write("\n") fdC.write("#include \"%s.hpp\"\n" % namespace) fdC.write("\n") tempIndex = 1 for filename in filenames: shortFilename = filename.rsplit(os.sep, 1)[-1].split(".", 1)[0] shortFilename = shortFilename.replace("-", "_") png = Image.open(filename) pngNumpy = numpy.array(png) pngData = pngNumpy.tolist() pngData.reverse() height = len(pngData) for dataBlock in pngData: width = len(dataBlock) channels = len(dataBlock[0]) break else: print("Invalid image found, cannot continue!") quit() if channels not in (3, 4): print("Invalid image channel count, cannot continue!") quit() print("Generating data for \"%s\" using '%s' type" % (filename, "GL_BGR" if channels == 3 else "GL_BGRA")) #print(" Width: %i" % width) #print(" Height: %i" % height) #print(" DataSize: %i" % (width * height * channels)) fdH.write(" extern const char* %sData;\n" % shortFilename) fdH.write(" const unsigned int %sDataSize = %i;\n" % (shortFilename, width * height * channels)) fdH.write(" const unsigned int %sWidth = %i;\n" % (shortFilename, width)) fdH.write(" const unsigned int %sHeight = %i;\n" % (shortFilename, height)) if tempIndex != len(filenames): fdH.write("\n") fdC.write("static const unsigned char temp%i[] = {\n" % tempIndex) curColumn = 1 fdC.write(" ") for dataBlock in pngData: if curColumn == 0: fdC.write(" ") for data in dataBlock: if channels == 3: r, g, b = data fdC.write(" %3u, %3u, %3u," % (b, g, r)) else: r, g, b, a = data if filename in ("artwork/claw1.png", "artwork/claw2.png", "artwork/run1.png", "artwork/run2.png", "artwork/run3.png", "artwork/run4.png", "artwork/scratch1.png", "artwork/scratch2.png", "artwork/sit.png", "artwork/tail.png"): if r == 255: a -= 38 if a < 0: a = 0 #a = 0 #else: #r = g = b = 255 fdC.write(" %3u, %3u, %3u, %3u," % (b, g, r, a)) if curColumn > 20: fdC.write("\n ") curColumn = 1 else: curColumn += 1 fdC.write("};\n") fdC.write("const char* %s::%sData = (const char*)temp%i;\n" % (namespace, shortFilename, tempIndex)) if tempIndex != len(filenames): fdC.write("\n") tempIndex += 1 fdH.write("}\n") fdH.write("\n") fdH.write("#endif // BINARY_%s_HPP\n" % namespace.upper()) fdH.write("\n") fdH.close() fdC.write("\n") fdC.close() # ----------------------------------------------------- if __name__ == '__main__': if len(sys.argv) != 3: print("Usage: %s " % sys.argv[0]) quit() namespace = sys.argv[1] artFolder = sys.argv[2] if not os.path.exists(artFolder): print("Folder '%s' does not exist" % artFolder) quit() # find png files pngFiles = [] for root, dirs, files in os.walk(artFolder): for name in [name for name in files if name.lower().endswith(".png")]: pngFiles.append(os.path.join(root, name)) pngFiles.sort() # create code now png2rgba(namespace, pngFiles)