/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2017 - ROLI Ltd. JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 5 End-User License Agreement and JUCE 5 Privacy Policy (both updated and effective as of the 27th April 2017). End User License Agreement: www.juce.com/juce-5-licence Privacy Policy: www.juce.com/juce-5-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ BubbleComponent::BubbleComponent() : allowablePlacements (above | below | left | right) { setInterceptsMouseClicks (false, false); shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point())); setComponentEffect (&shadow); } BubbleComponent::~BubbleComponent() {} //============================================================================== void BubbleComponent::paint (Graphics& g) { getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat()); g.reduceClipRegion (content); g.setOrigin (content.getPosition()); paintContent (g, content.getWidth(), content.getHeight()); } void BubbleComponent::setAllowedPlacement (const int newPlacement) { allowablePlacements = newPlacement; } //============================================================================== void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength) { jassert (componentToPointTo != nullptr); Rectangle target; if (Component* p = getParentComponent()) target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds()); else target = componentToPointTo->getScreenBounds(); setPosition (target, distanceFromTarget, arrowLength); } void BubbleComponent::setPosition (Point arrowTipPos, int arrowLength) { setPosition (Rectangle (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength); } void BubbleComponent::setPosition (Rectangle rectangleToPointTo, int distanceFromTarget, int arrowLength) { { int contentW = 150, contentH = 30; getContentSize (contentW, contentH); content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH); } const int totalW = content.getWidth() + distanceFromTarget * 2; const int totalH = content.getHeight() + distanceFromTarget * 2; const Rectangle availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds() : getParentMonitorArea()); int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1; int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1; int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1; int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1; // look at whether the component is elongated, and if so, try to position next to its longer dimension. if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2 && (spaceAbove > totalH + 20 || spaceBelow > totalH + 20)) { spaceLeft = spaceRight = 0; } else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2 && (spaceLeft > totalW + 20 || spaceRight > totalW + 20)) { spaceAbove = spaceBelow = 0; } int targetX, targetY; if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight)) { targetX = rectangleToPointTo.getCentre().x; arrowTip.x = totalW / 2; if (spaceAbove >= spaceBelow) { // above targetY = rectangleToPointTo.getY(); arrowTip.y = content.getBottom() + arrowLength; } else { // below targetY = rectangleToPointTo.getBottom(); arrowTip.y = content.getY() - arrowLength; } } else { targetY = rectangleToPointTo.getCentre().y; arrowTip.y = totalH / 2; if (spaceLeft > spaceRight) { // on the left targetX = rectangleToPointTo.getX(); arrowTip.x = content.getRight() + arrowLength; } else { // on the right targetX = rectangleToPointTo.getRight(); arrowTip.x = content.getX() - arrowLength; } } setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH); }